The Elusive Shift: How Role-Playing Games Forged Their Identity
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$35.00
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Original price
$35.00
Original price
$35.00
$35.00
-
$35.00
Current price
$35.00
Description
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
PUBLISHER:
MIT Press
ISBN-10:
0262544903
ISBN-13:
9780262544900
BINDING:
Paperback
BISAC:
Social Science
PUBLICATION YEAR:
2022
NUMBER OF PAGES:
328
BOOK DIMENSIONS:
0.88(H) x 6(W) x 9(D)
AUDIENCE TYPE:
General / adult
LANGUAGE:
English