States of Childhood
Description
Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality.
AcknowledgementsIntroduction: Child Protection or Child Labor?
Part I: Performing Adulthood
Chapter 1: The Smallest Republic in the World
Chapter 2: Stages of Childhood
Part II: The Rhetoric and Reality of Child Protection
Chapter 3: Constructing Youth, Constructing Youth-Serving Institutions
Chapter 4: The Drama of the Street
Part III: From Models and Dramatizations to Education and Recreation
Chapter 5: Serving Community and Nation
Chapter 6: Expanding and Erasing the Republic Idea
Conclusion: The Legacies of William R. George
Epilogue: What Happened to Junior Republics?
Notes
Index"States of Childhood is a fascinating contribution to the history of childhood that makes us rethink young people’s role in the modern state. Throughout, Light’s focus on dramaturgy, simulation, and performance in the model worlds of junior republics offers a brilliant perspective that will interest scholars in the humanities and social sciences alike."
– Lynn Spigel, Frances Willard Professor of Screen Cultures, Northwestern University
"As we contemplate the pedagogical applications of virtual reality and the worldbuilding potential of generative models, Jennifer Light calls our attention to the 'junior republics' of the last century, where youth practiced being adults and served as a supplemental labor force for their municipalities. In this characteristically meticulous study, Light offers a fascinating genealogy of roleplaying and town planning."
– Shannon Mattern, Professor of Anthropology, The New SchoolJennifer S. Light is Director of the Program in Science, Technology, and Society at MIT, where she is Bern Dibner Professor of the History of Science and Technology and Professor of Urban Studies and Planning. She is also Senior Research Fellow at the Charles Babbage Institute at the University of Minnesota.
PUBLISHER:
MIT Press
ISBN-10:
0262539012
ISBN-13:
9780262539012
BINDING:
Paperback / softback
PUBLICATION YEAR:
2020
NUMBER OF PAGES:
480
BOOK DIMENSIONS:
7.0600(W) x 9.0000(H) x 0.8600(D)
AUDIENCE TYPE:
General/Adult
LANGUAGE:
English