{"product_id":"side-quest-a-visual-history-of-roleplaying-games-a-graphic-novel-isbn-9780358616375","title":"Side Quest: A Visual History of Roleplaying Games, A Graphic Novel","description":"\u003cp\u003e\u003cstrong\u003eA \u003cem\u003eMary Sue\u003c\/em\u003e Best YA Graphic Novel Runner-Up!\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFor fans of dungeon crawls and dice rolls—and anyone wanting to know more about them—\u003cem\u003eSide Quest\u003c\/em\u003e is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eWith a meld of history, fantasy, and memoir, \u003cem\u003eSide Quest: A Visual History of Roleplaying Games\u003c\/em\u003e gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium—and provides a gateway for anyone new to the phenomenon.\u003c\/p\u003e\u003cp\u003eThe creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)\u003c\/p\u003e\u003cp\u003eThis is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!\u003c\/p\u003e\u003cp\u003e \u003c\/p\u003e | \u003cp\u003e\"Anyone who enjoys board games, tabletop RPGs, or just fascinating history absolutely shouldn't miss \u003cem\u003eSide Quest\u003c\/em\u003e! Steenz and Sam Sattin are the perfect guides through \u003cstrong\u003ea fun, funny, and compelling history of games and gaming\u003c\/strong\u003e.\" - \u003cb\u003e\u003ci\u003eIvy Noelle Weir, author of Anne of West Philly and The Secret Garden on 81st Street\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e“A foundational precursor graphic novel to gain knowledge on tabletop roleplaying games (TTRPGs), \u003cstrong\u003eaccessible for anyone to learn!\u003c\/strong\u003e Incredibly immersive, fun, and community focused. A must-have book for anyone looking to learn about or dip their toe in the TTRPG world!” - \u003cb\u003e\u003ci\u003eLiana Kangas, artist for Star Wars Adventures and Welcome to Riverdale\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e“\u003cem\u003eSide Quest\u003c\/em\u003e is really a main quest on an adventure that \u003cstrong\u003ethoroughly explains the history of tabletop games. Great for beginners and pros alike\u003c\/strong\u003e.” - \u003cb\u003e\u003ci\u003eBrian “Box” Brown, creator of Tetris: The Games People Play and The He-Man Effect\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e“Conversationally narrated. The information is \u003cstrong\u003ewell organized and appealingly illustrated, divided into six parts that each focus on a different aspect of TTRPGs\u003c\/strong\u003e. Steenz and Sattin also highlight the work of gamers from marginalized backgrounds who are increasing inclusion and accessibility. The concluding miniadventure offers an exciting, conflict-filled setting... Engaging, informative, and comprehensive.” - \u003cb\u003e\u003ci\u003eKirkus Reviews\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e“\u003cstrong\u003eA foundational graphic novel\u003c\/strong\u003e that deserves space on any Dungeon Master’s shelf. Offering glimpses of tabletop role-playing game beginnings in Asia, its growth through Europe and the Americas, and, naturally, the emergence of Dungeons \u0026amp; Dragons and live-action role-playing (LARPing), the [book] covers a lot of ground. Back matter \u003cstrong\u003efeatures an original, playable Dungeons \u0026amp; Dragons adventure\u003c\/strong\u003e. \u003cem\u003eSide Quest\u003c\/em\u003e is a great place to begin for history fans, gaming fans, and graphic novel readers, alike.” - \u003cb\u003e\u003ci\u003eSchool Library Journal (starred review)\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e“A feast of information and just a fun and engaging read. The bright colors and varying visuals will keep you interested throughout. \u003cem\u003eSide Quest\u003c\/em\u003e \u003cstrong\u003edemonstrates why comics are such an effective tool for education\u003c\/strong\u003e. You’ll want to be sure everyone in your adventuring party gets a chance to enjoy.” - \u003cb\u003e\u003ci\u003eGeek Girl Authority\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e“This illustrated history of the TTRPG genre goes far beyond the humble beginnings of \u003cem\u003eDungeons \u0026amp; Dragons\u003c\/em\u003e. \u003cem\u003eSide Quest\u003c\/em\u003e takes readers on \u003cem\u003eMagic\u003c\/em\u003e \u003cem\u003eSchool\u003c\/em\u003e \u003cem\u003eBus\u003c\/em\u003e–style rides to Han dynasty China, 6th century India, ancient Rome, and more. It \u003cstrong\u003eblends lessons, memoir, and adventures into the past into one seamless narrative\u003c\/strong\u003e.” - \u003cb\u003e\u003ci\u003eSt. Louis Magazine\u003c\/i\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Versify","offers":[{"title":"Default Title","offer_id":44890667679973,"sku":"NP9780358616375","price":18.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780358616375.jpg?v=1730233803","url":"https:\/\/k12savings.com\/products\/side-quest-a-visual-history-of-roleplaying-games-a-graphic-novel-isbn-9780358616375","provider":"K12savings","version":"1.0","type":"link"}