{"product_id":"rendering-in-sketchup-isbn-9780470642191","title":"Rendering in SketchUp","description":"\u003cp\u003e\u003cb\u003eThe sure way for design professionals to learn SketchUp modeling and rendering techniques\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eRendering In SketchUp\u003c\/i\u003e provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.\u003c\/p\u003e \u003cp\u003eThe book focuses on tasks and principles at the core of photorealistic rendering, including:\u003c\/p\u003e \u003cul\u003e \u003cli\u003e\n\u003cb\u003eRendering process:\u003c\/b\u003e Learn a step-by-step process focused on workflow within SketchUp's familiar workspace.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eUniversal method:\u003c\/b\u003e Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eTextures and materials:\u003c\/b\u003e Discover how to obtain, apply and edit texture images representing surfaces.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eComponent details:\u003c\/b\u003e Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eExterior and simulated lighting:\u003c\/b\u003e Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eRender settings:\u003c\/b\u003e Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003eComputer specifications:\u003c\/b\u003e Find out how computers produce renders and the type of computer hardware required to streamline the process.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003ePhotoshop post-processing:\u003c\/b\u003e Learn how to further refine rendered images in Photoshop.\u003c\/li\u003e \u003cli\u003e\n\u003cb\u003e**Free online chapters:\u003c\/b\u003e The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eAcknowledgments ix\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 1 Overview and Concepts\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1: Introduction to Rendering in SketchUp 2\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIntegrated Rendering Programs 3\u003c\/p\u003e \u003cp\u003eStudio Rendering Programs 4\u003c\/p\u003e \u003cp\u003eDigital Rendering and Photorealism 5\u003c\/p\u003e \u003cp\u003eUsing This Book 8\u003c\/p\u003e \u003cp\u003eThe Software 10\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2: Contents and Extended Features 14\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eCompanion IRP Chapters 14\u003c\/p\u003e \u003cp\u003eMethod and Reference Guide 18\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3: The Rendering Process 23\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eCreate the SketchUp Model 24\u003c\/p\u003e \u003cp\u003eThe Iterative Rendering Process 28\u003c\/p\u003e \u003cp\u003eThe Post-Rendering Process 33\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4: How Rendering Works 35\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIRP Render Processing 35\u003c\/p\u003e \u003cp\u003eComputer Hardware and Rendering 37\u003c\/p\u003e \u003cp\u003eOther Rendering Options 40\u003c\/p\u003e \u003cp\u003eComputer Specifications 42\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5: Learning to Look 45\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eRendering as an Art Form 45\u003c\/p\u003e \u003cp\u003eBecoming a Student of Light and Color 53\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 2 Textures\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6: Textures Overview 56\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eTextures in SketchUp 58\u003c\/p\u003e \u003cp\u003eThe Texturing Process 63\u003c\/p\u003e \u003cp\u003eGeneral Considerations 65\u003c\/p\u003e \u003cp\u003eTexture Image Formats 68\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7: The Texture Library 69\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eSketchUp Native Textures 70\u003c\/p\u003e \u003cp\u003eWeb Sources 70\u003c\/p\u003e \u003cp\u003eChoosing and Downloading Textures 72\u003c\/p\u003e \u003cp\u003eSaving a Texture Library 76\u003c\/p\u003e \u003cp\u003eSearching CG Textures 77\u003c\/p\u003e \u003cp\u003eLinking the Texture Library 79\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8: The SketchUp Texture Tools 81\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eMacintosh Texture Tools 81\u003c\/p\u003e \u003cp\u003ePC Texture Tools 82\u003c\/p\u003e \u003cp\u003eThe Paint Bucket Tool 83\u003c\/p\u003e \u003cp\u003eThe Styles Menu 95\u003c\/p\u003e \u003cp\u003eThe Right-Click Texture Menu 98\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9: Apply, Assess, and Adjust 109\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Three As 109\u003c\/p\u003e \u003cp\u003eApply 111\u003c\/p\u003e \u003cp\u003eAssess and Adjust 121\u003c\/p\u003e \u003cp\u003eTexture Tips 141\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10: Editing Textures in an External Photo Editor 146\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eLinking an Editor to SketchUp 146\u003c\/p\u003e \u003cp\u003eLaunching, Editing, and Saving 147\u003c\/p\u003e \u003cp\u003eTypical Alterations 150\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 3 Modeling Detail\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11: An Overview of Modeling Detail 168\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWhat Is Detail Modeling? 170\u003c\/p\u003e \u003cp\u003eMethods 173\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 12: The Detailing Tools 176\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Component Library 176\u003c\/p\u003e \u003cp\u003eThe Component Browser 178\u003c\/p\u003e \u003cp\u003eUsing Layers 181\u003c\/p\u003e \u003cp\u003eSketchUp Scenes 186\u003c\/p\u003e \u003cp\u003eThe Camera Tools 188\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13: Component Details 193\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWhat Is Component Detail? 193\u003c\/p\u003e \u003cp\u003ePremade Components and Textures 197\u003c\/p\u003e \u003cp\u003ePremade Component Websites 201\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14: Organizing the Model 219\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWhat Is a Large Model? 220\u003c\/p\u003e \u003cp\u003eLayering Strategy 223\u003c\/p\u003e \u003cp\u003eLayer Conventions by Model Typology 226\u003c\/p\u003e \u003cp\u003eCleaning Up Layers 231\u003c\/p\u003e \u003cp\u003eControlling Layers with Scenes 234\u003c\/p\u003e \u003cp\u003eToggling Layers 237\u003c\/p\u003e \u003cp\u003eWarning! 241\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 15: Camera Scenes, Composition, and Backdrops 242\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eCamera Scenes 242\u003c\/p\u003e \u003cp\u003eComposition 244\u003c\/p\u003e \u003cp\u003eBackdrops 251\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 16: Advanced Detailing 261\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eTexture Modeling 262\u003c\/p\u003e \u003cp\u003eRuby Scripts for Detailing 276\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 4 Setting Light with Shadows\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 17: The Shadow Menu 290\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe SketchUp Shadow Menu 290\u003c\/p\u003e \u003cp\u003eSolar North 296\u003c\/p\u003e \u003cp\u003eWorking with Shadows 297\u003c\/p\u003e \u003cp\u003eTroubleshooting Shadows 298\u003c\/p\u003e \u003cp\u003eChapter 18: Composing Light 300\u003c\/p\u003e \u003cp\u003eComposing Light Tools 303\u003c\/p\u003e \u003cp\u003eComposing Light Strategies 308\u003c\/p\u003e \u003cp\u003eComposing the Light 314\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 5 The Iterative Rendering Process\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 19: A Rendering Overview 320\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIRP Universal Features 321\u003c\/p\u003e \u003cp\u003eCustom Features 325\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 20: Steps of the Iterative Rendering Process 331\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAdd Initial Values 332\u003c\/p\u003e \u003cp\u003eDraft to Final Render 334\u003c\/p\u003e \u003cp\u003eSimulated Light Drafts-to-Final Process 343\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 21: Texture Values 351\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIRPs and Texture Values 351\u003c\/p\u003e \u003cp\u003eBump Values 354\u003c\/p\u003e \u003cp\u003eSurface Condition and Surface Reflection 358\u003c\/p\u003e \u003cp\u003eTransparency 364\u003c\/p\u003e \u003cp\u003eTexture Categories 365\u003c\/p\u003e \u003cp\u003eTroubleshooting Textures 366\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 22: Image Resolution 368\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWhat Is Resolution? 368\u003c\/p\u003e \u003cp\u003eDetermining DPI 374\u003c\/p\u003e \u003cp\u003eLarge Resolutions 374\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 23: Exterior Light 375\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eFirst Lighting Steps 375\u003c\/p\u003e \u003cp\u003eSketchUp Shadows 376\u003c\/p\u003e \u003cp\u003eImage-Based Lighting 376\u003c\/p\u003e \u003cp\u003eExposure\/Gamma\/Intensity 381\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 24: Simulated Lighting 383\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eTypes of Lighting 385\u003c\/p\u003e \u003cp\u003ePlacing and Editing Lights 394\u003c\/p\u003e \u003cp\u003eRender Times 398\u003c\/p\u003e \u003cp\u003eGeneral Simulated Light Strategies 399\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 6 Shaderlight by ArtVPS\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 25: Introduction to Shaderlight 412\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eMenu Overview 414\u003c\/p\u003e \u003cp\u003eSecondary Menu 415\u003c\/p\u003e \u003cp\u003eSpecial Features 415\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 26: Shaderlight Iterative Rendering Settings 418\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Render Settings Menu 418\u003c\/p\u003e \u003cp\u003eDynamic Preview and Saving 422\u003c\/p\u003e \u003cp\u003eDraft-to-Final Settings 424\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 27: Shaderlight Texture Settings 430\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eApply Texture Values 430\u003c\/p\u003e \u003cp\u003eTexture Value Descriptions 432\u003c\/p\u003e \u003cp\u003eTexture Settings Categories 437\u003c\/p\u003e \u003cp\u003eGlass and Water Material Values 442\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 28: Shaderlight Exterior Lighting and Backdrops 449\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eSketchUp Dark Slider 450\u003c\/p\u003e \u003cp\u003ePhysical Sky 451\u003c\/p\u003e \u003cp\u003eHDRI Lighting 452\u003c\/p\u003e \u003cp\u003eBackground and Backdrops 458\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 29: Shaderlight Simulated Lighting 461\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eShaderlight Lighting Options 462\u003c\/p\u003e \u003cp\u003eLight Editor 468\u003c\/p\u003e \u003cp\u003eShaderlight Render Settings 469\u003c\/p\u003e \u003cp\u003eQuality Settings 470\u003c\/p\u003e \u003cp\u003eLighting Settings 470\u003c\/p\u003e \u003cp\u003ePostproduction 478\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 30: Shaderlight Special Features 481\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBatch Rendering 481\u003c\/p\u003e \u003cp\u003eReplaceMe 487\u003c\/p\u003e \u003cp\u003eChalk Rendering 490\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 7 The Photoshop Postproduction Process\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 31: Postproduction Effects 496\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eMethods 498\u003c\/p\u003e \u003cp\u003eLight and Color 500\u003c\/p\u003e \u003cp\u003eEffects 511\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 32: Detailed Postproduction 519\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eRealistic Vegetation 519\u003c\/p\u003e \u003cp\u003eArchitecture Photo Placement 524\u003c\/p\u003e \u003cp\u003eBackgrounds\/Backdrops 526\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 8 Anatomy of a Rendering\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 33: Building the Base Model 536\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Relationships 537\u003c\/p\u003e \u003cp\u003eThe Base Model 538\u003c\/p\u003e \u003cp\u003eSolid Color to Surfaces 539\u003c\/p\u003e \u003cp\u003eBase Model Extrusion 541\u003c\/p\u003e \u003cp\u003eSolid Colors Swapped with Textures 542\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 34: Building Detail 545\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 35: Interior Detail 552\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eInterior Base Model 552\u003c\/p\u003e \u003cp\u003eInterior Detailing 557\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 36: Site Detail 565\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 37: Scenes 573\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eCleaning Up the Layer List 573\u003c\/p\u003e \u003cp\u003eOff\/On Scenes 574\u003c\/p\u003e \u003cp\u003eSpecific Control Scenes 575\u003c\/p\u003e \u003cp\u003eCamera View Scenes 578\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 38: Setting Light with Shadows 581\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 39: The Iterative Rendering Process for Exterior Scenes 587\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 40: The Iterative Rendering Process for Interior Scenes 605\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 41: Postproduction of Exterior Scene 620\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIndex 624\u003c\/p\u003e  \u003cp\u003e\u003cb\u003eDANIEL TAL, RLA,\u003c\/b\u003e is a licensed landscape architect who has been working in the architecture and site design industry since 1998. He freelances on a range of projects and consults on technology education and software development. As a SketchUp specialist, he conducts workshops and seminars on 3D modeling, consults on SketchUp-related tools, and beta tests future software releases to ensure that new developments meet the needs of professionals. He is also the author of \u003ci\u003eSketchUp for Site Design\u003c\/i\u003e and on occasion writes articles for \u003ci\u003eLandscape Architecture\u003c\/i\u003e magazine.\u003c\/p\u003e  \u003cp\u003e\u003cb\u003eThe sure way for design professionals to learn SketchUp® modeling and rendering techniques\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eRendering in SketchUp®\u003c\/i\u003e provides instructions for creating 3D photorealistic graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.\u003c\/p\u003e \u003cp\u003eThe book focuses on tasks and principles at the core of photorealistic rendering, including:\u003c\/p\u003e \u003cul\u003e \u003cli\u003eRendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace\u003c\/li\u003e \u003cli\u003eUniversal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight and Twilight Render*, which are easy to learn and function in SketchUp\u003c\/li\u003e \u003cli\u003eTextures and materials: Discover how to obtain, apply, and edit texture images representing surfaces\u003c\/li\u003e \u003cli\u003eComponent details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance\u003c\/li\u003e \u003cli\u003eExterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs\u003c\/li\u003e \u003cli\u003eRender settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output\u003c\/li\u003e \u003cli\u003eComputer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process\u003c\/li\u003e \u003cli\u003ePhotoshop post-processing: Discover how to further refine rendered images in Photoshop\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e *Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the everchanging nature of technology, accompanying online chapters detail settings for additional integrated rendering programs.\u003c\/p\u003e","brand":"Wiley","offers":[{"title":"Default Title","offer_id":47989943304421,"sku":"NP9780470642191","price":52.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780470642191.jpg?v=1761785983","url":"https:\/\/k12savings.com\/products\/rendering-in-sketchup-isbn-9780470642191","provider":"K12savings","version":"1.0","type":"link"}