{"product_id":"reality-is-broken-isbn-9780143120612","title":"Reality Is Broken","description":"“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —\u003ci\u003e\u003cb\u003eThe Boston Globe\u003c\/b\u003e\u003c\/i\u003e\u003cbr\u003e\u003cbr\u003e“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —\u003cb\u003e\u003ci\u003eSan Jose Mercury News\u003c\/i\u003e \u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —\u003cb\u003eCory Doctorow, author of \u003ci\u003eLittle Brother \u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cb\u003e\u003cbr\u003eA visionary game designer reveals how we can harness the power  of games to boost global happiness.\u003cbr\u003e\u003cbr\u003e\u003c\/b\u003eWith 174 million gamers in the United States alone, we now live in  a world where every generation will be a gamer generation. But why,  Jane McGonigal asks, should games be used for escapist entertainment  alone? In this groundbreaking book, she shows how we can leverage the  power of games to fix what is wrong with the real world-from social  problems like depression and obesity to global issues like poverty and  climate change-and introduces us to cutting-edge games that are already  changing the business, education, and nonprofit worlds. Written for  gamers and non-gamers alike, \u003ci\u003eReality Is Broken\u003c\/i\u003e shows that the  future will belong to those who can understand, design, and play games.\u003cbr\u003e\u003cbr\u003eJane McGonigal is also the author of \u003ci\u003eSuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.\u003c\/i\u003e“McGonigal proposes a fascinating and provocative, if troubling, manifesto that adds to our understanding of the appeal and potential power of digital games. . . . McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —\u003ci\u003e\u003cb\u003eThe Boston Globe\u003c\/b\u003e\u003c\/i\u003e\u003cbr\u003e\u003cbr\u003e“Once you read this remarkable book, you'll never look at games—or yourself—quite the same way.” —\u003cb\u003eDaniel H. Pink, author of \u003ci\u003eDrive \u003c\/i\u003eand \u003c\/b\u003e\u003ci\u003e\u003cb\u003eA Whole New Mind\u003c\/b\u003e\u003cbr\u003e\u003c\/i\u003e\u003cbr\u003e“Jane McGonigal is worth hearing out--her point in this provocative manifesto is that the energy and devotion that gamers pour into video games is a powerful force and that we are fools if we fail to harness it. . . . McGonigal marshals convincing evidence in smart and snappy prose, delivered in an old-fashioned book for techno-peasants such as me.” —\u003cb\u003eJanice P. Nimura, \u003c\/b\u003e\u003ci\u003e\u003cb\u003eLos Angeles Times\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“Reality is Broken\u003c\/i\u003e is a compelling exploration of why playing games makes us feel so good, and why, far from being a distraction from reality, technology-led games are increasingly providing solutions to our daily dissatisfactions. . . . Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in.” —\u003ci\u003e\u003cb\u003eNew Scientist\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/i\u003e“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —\u003cb\u003e\u003ci\u003eSan Jose Mercury News\u003c\/i\u003e \u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —\u003cb\u003eCory Doctorow, author of \u003ci\u003eLittle Brother \u003c\/i\u003e\u003c\/b\u003eWorld-renowned game designer and futurist Jane McGonigal, PhD. takes play seriously. McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned \u003ci\u003eHarvard Business Review\u003c\/i\u003e honors for \"Top 20 Breakthrough Ideas of 2008\" for her work on the future of games. Her work has been featured in \u003ci\u003eThe Economist, Wired\u003c\/i\u003e, and \u003ci\u003eThe New York Times \u003c\/i\u003ehailed her as one of the 100 most creative people in business. She has been a featured speaker at TED, South by Southwest Interactive, the Game Developers Conference, ETech, and the Web 2.0 Summit, as well as appearing at The New Yorker Conference. Born in Philadelphia and raised in New York, Jane now lives in San Francisco with her husband. She is also the author of \u003ci\u003eSuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.\u003c\/i\u003e","brand":"Penguin Books","offers":[{"title":"Default Title","offer_id":46300244967653,"sku":"NP9780143120612","price":20.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780143120612.jpg?v=1767735479","url":"https:\/\/k12savings.com\/products\/reality-is-broken-isbn-9780143120612","provider":"K12savings","version":"1.0","type":"link"}