{"product_id":"mobile-interaction-design-isbn-9780470090893","title":"Mobile Interaction Design","description":"\u003cp\u003e\u003ci\u003eMobile Interaction Design\u003c\/i\u003e covers important issues relating to this ever-changing technology, including, developing interfaces and devices with a great deal of sensitivity to human needs, desires, and capabilities. This book is written to inspire and challenge designers' preconceived notions of this marketplace and to convey lessons learned, and principles involved, in the development and deployment of interactive systems to the mobile environment.\u003c\/p\u003e \u003cp\u003ePreface xv\u003c\/p\u003e \u003cp\u003eAcknowledgements xix\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart I: Introduction 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1: Possibilities 3\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 3\u003c\/p\u003e \u003cp\u003e1.1 Introduction 4\u003c\/p\u003e \u003cp\u003e1.2 What are mobile devices? 6\u003c\/p\u003e \u003cp\u003e1.2.1 Communication or information device? 9\u003c\/p\u003e \u003cp\u003e1.2.2 Appliance or Swiss army knife? 11\u003c\/p\u003e \u003cp\u003e1.2.3 Cherished device or commodity tool? 13\u003c\/p\u003e \u003cp\u003e1.3 Impoverished or extraordinary interfaces? 14\u003c\/p\u003e \u003cp\u003e1.3.1 The Fastap keypad 15\u003c\/p\u003e \u003cp\u003e1.3.2 Peephole displays 16\u003c\/p\u003e \u003cp\u003e1.3.3 Accommodating human capabilities and limitations 17\u003c\/p\u003e \u003cp\u003e1.4 Impoverishing interactions? 28\u003c\/p\u003e \u003cp\u003e1.4.1 Reasons for poor design 28\u003c\/p\u003e \u003cp\u003e1.4.2 Impacts of poor design 29\u003c\/p\u003e \u003cp\u003e1.5 Outline of the rest of this book 35\u003c\/p\u003e \u003cp\u003eSummary 36\u003c\/p\u003e \u003cp\u003eWorkshop questions 36\u003c\/p\u003e \u003cp\u003eDesigner tips 36\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2: Products for people 39\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 39\u003c\/p\u003e \u003cp\u003e2.1 Introduction 40\u003c\/p\u003e \u003cp\u003e2.2 Useful 41\u003c\/p\u003e \u003cp\u003e2.2.1 Function before form 41\u003c\/p\u003e \u003cp\u003e2.2.2 Evolving uses 42\u003c\/p\u003e \u003cp\u003e2.3 Usable 43\u003c\/p\u003e \u003cp\u003e2.3.1 Usable in itself 44\u003c\/p\u003e \u003cp\u003e2.3.2 Usable in life 51\u003c\/p\u003e \u003cp\u003e2.4 User experience 54\u003c\/p\u003e \u003cp\u003e2.4.1 Strong identity 55\u003c\/p\u003e \u003cp\u003e2.4.2 Interaction as package 58\u003c\/p\u003e \u003cp\u003e2.5 Technology acceptance 63\u003c\/p\u003e \u003cp\u003eSummary 64\u003c\/p\u003e \u003cp\u003eWorkshop questions 66\u003c\/p\u003e \u003cp\u003eDesigner tips 66\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3: Innovating 67\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 67\u003c\/p\u003e \u003cp\u003e3.1 Introduction 68\u003c\/p\u003e \u003cp\u003e3.2 Technology-centered approaches 69\u003c\/p\u003e \u003cp\u003e3.3 Transferring from the desktop 74\u003c\/p\u003e \u003cp\u003e3.3.1 Applications 75\u003c\/p\u003e \u003cp\u003e3.3.2 Interface styles 78\u003c\/p\u003e \u003cp\u003e3.4 Building on past mobile success 81\u003c\/p\u003e \u003cp\u003e3.5 Drama 83\u003c\/p\u003e \u003cp\u003e3.6 Frameworks for human-centered thinking 85\u003c\/p\u003e \u003cp\u003eSummary 89\u003c\/p\u003e \u003cp\u003eWorkshop questions 89\u003c\/p\u003e \u003cp\u003eDesigner tips 90\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart II: Developing Effective Mobile Applications 91\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4: Interaction design 93\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 93\u003c\/p\u003e \u003cp\u003e4.1 Introduction 94\u003c\/p\u003e \u003cp\u003e4.2 Designing what? Designing how? 94\u003c\/p\u003e \u003cp\u003e4.3 Understanding users 96\u003c\/p\u003e \u003cp\u003e4.3.1 From biology to psychology 96\u003c\/p\u003e \u003cp\u003e4.3.2 Field studies 97\u003c\/p\u003e \u003cp\u003e4.3.3 Direct questioning 99\u003c\/p\u003e \u003cp\u003e4.3.4 Distilling the findings 100\u003c\/p\u003e \u003cp\u003e4.4 Developing prototype designs 100\u003c\/p\u003e \u003cp\u003e4.4.1 Shaping and managing the design space 100\u003c\/p\u003e \u003cp\u003e4.4.2 Prototyping 105\u003c\/p\u003e \u003cp\u003e4.5 Evaluation 106\u003c\/p\u003e \u003cp\u003e4.5.1 Testing with users 107\u003c\/p\u003e \u003cp\u003e4.5.2 Testing in the absence of users 109\u003c\/p\u003e \u003cp\u003e4.6 Iterative development 112\u003c\/p\u003e \u003cp\u003e4.7 Multiple viewpoints 113\u003c\/p\u003e \u003cp\u003e4.7.1 Many techniques and tools 113\u003c\/p\u003e \u003cp\u003e4.7.2 Many disciplines 113\u003c\/p\u003e \u003cp\u003e4.7.3 Participation and collaboration 116\u003c\/p\u003e \u003cp\u003e4.8 From interaction design to deployment 117\u003c\/p\u003e \u003cp\u003eSummary 118\u003c\/p\u003e \u003cp\u003eWorkshop questions 118\u003c\/p\u003e \u003cp\u003eDesigner tips 119\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5: Watching, asking, probing 121\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 121\u003c\/p\u003e \u003cp\u003e5.1 Introduction 122\u003c\/p\u003e \u003cp\u003e5.2 Focusing the study 124\u003c\/p\u003e \u003cp\u003e5.2.1 How focused should the study be? 124\u003c\/p\u003e \u003cp\u003e5.2.2 Finding people to study 125\u003c\/p\u003e \u003cp\u003e5.3 Top techniques for understanding people 129\u003c\/p\u003e \u003cp\u003e5.3.1 Observing 130\u003c\/p\u003e \u003cp\u003e5.3.2 Enquiring 138\u003c\/p\u003e \u003cp\u003e5.3.3 Diary studies 141\u003c\/p\u003e \u003cp\u003e5.3.4 Discount methods 145\u003c\/p\u003e \u003cp\u003e5.3.5 Focus groups 149\u003c\/p\u003e \u003cp\u003e5.3.6 Creatively engaging methods 151\u003c\/p\u003e \u003cp\u003e5.4 Making sense of observations 155\u003c\/p\u003e \u003cp\u003e5.4.1 Activities 155\u003c\/p\u003e \u003cp\u003e5.4.2 Analysis perspectives 156\u003c\/p\u003e \u003cp\u003e5.5 Personas and scenarios 160\u003c\/p\u003e \u003cp\u003e5.5.1 Personas 160\u003c\/p\u003e \u003cp\u003e5.5.2 Scenarios 163\u003c\/p\u003e \u003cp\u003eSummary 167\u003c\/p\u003e \u003cp\u003eWorkshop questions 167\u003c\/p\u003e \u003cp\u003eDesigner tips 168\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6: Prototypes 169\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 169\u003c\/p\u003e \u003cp\u003e6.1 Introduction 170\u003c\/p\u003e \u003cp\u003e6.2 What is a prototype? 170\u003c\/p\u003e \u003cp\u003e6.3 Different prototypes for different purposes 170\u003c\/p\u003e \u003cp\u003e6.4 Low-fidelity 171\u003c\/p\u003e \u003cp\u003e6.4.1 Self-checking 171\u003c\/p\u003e \u003cp\u003e6.4.2 Communicating with others 173\u003c\/p\u003e \u003cp\u003e6.4.3 Interaction prototyping 174\u003c\/p\u003e \u003cp\u003e6.4.4 Empowering users 176\u003c\/p\u003e \u003cp\u003e6.5 Higher-fidelity 178\u003c\/p\u003e \u003cp\u003e6.5.1 Deciding what to prototype 178\u003c\/p\u003e \u003cp\u003e6.5.2 Hardware and software integration 178\u003c\/p\u003e \u003cp\u003e6.6 Finishing the process 186\u003c\/p\u003e \u003cp\u003e6.6.1 Evolutionary 186\u003c\/p\u003e \u003cp\u003e6.6.2 Revolutionary 186\u003c\/p\u003e \u003cp\u003e6.6.3 Process 187\u003c\/p\u003e \u003cp\u003e6.7 Issues in prototyping 189\u003c\/p\u003e \u003cp\u003e6.7.1 Some considerations 190\u003c\/p\u003e \u003cp\u003e6.8 A final note on development 191\u003c\/p\u003e \u003cp\u003eSummary 192\u003c\/p\u003e \u003cp\u003eWorkshop questions 192\u003c\/p\u003e \u003cp\u003eDesigner tips 192\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7: Evaluation 195\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 195\u003c\/p\u003e \u003cp\u003e7.1 Introduction 196\u003c\/p\u003e \u003cp\u003e7.2 Classifying evaluation 196\u003c\/p\u003e \u003cp\u003e7.3 ‘Quick And Dirty’ 197\u003c\/p\u003e \u003cp\u003e7.4 Conceptual model extraction 197\u003c\/p\u003e \u003cp\u003e7.5 Direct observation 199\u003c\/p\u003e \u003cp\u003e7.5.1 Finding out what users are thinking 199\u003c\/p\u003e \u003cp\u003e7.5.2 How to record observations 200\u003c\/p\u003e \u003cp\u003e7.5.3 How to not bias the experiment 203\u003c\/p\u003e \u003cp\u003e7.5.4 Happy users 203\u003c\/p\u003e \u003cp\u003e7.6 Interviews 204\u003c\/p\u003e \u003cp\u003e7.7 Questionnaires 205\u003c\/p\u003e \u003cp\u003e7.8 Non-user methods 207\u003c\/p\u003e \u003cp\u003e7.8.1 Heuristic evaluation 207\u003c\/p\u003e \u003cp\u003e7.8.2 No people whatsoever 209\u003c\/p\u003e \u003cp\u003e7.9 Experimental evaluation 209\u003c\/p\u003e \u003cp\u003e7.9.1 Hypothesis 210\u003c\/p\u003e \u003cp\u003e7.9.2 The users 211\u003c\/p\u003e \u003cp\u003e7.9.3 Tasks 212\u003c\/p\u003e \u003cp\u003e7.9.4 Experiment design 212\u003c\/p\u003e \u003cp\u003e7.9.5 Conducting experiments 213\u003c\/p\u003e \u003cp\u003e7.9.6 Experimental results 214\u003c\/p\u003e \u003cp\u003e7.10 Considering context – evaluating mobile systems 214\u003c\/p\u003e \u003cp\u003e7.10.1 Physical context 214\u003c\/p\u003e \u003cp\u003e7.10.2 Technological context 216\u003c\/p\u003e \u003cp\u003e7.10.3 Social context 216\u003c\/p\u003e \u003cp\u003e7.10.4 Other contexts 217\u003c\/p\u003e \u003cp\u003e7.11 Complementary evaluation 218\u003c\/p\u003e \u003cp\u003e7.12 Conclusion 219\u003c\/p\u003e \u003cp\u003eSummary 219\u003c\/p\u003e \u003cp\u003eWorkshop questions 219\u003c\/p\u003e \u003cp\u003eDesigner tips 220\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart III: Design Gallery – Directions and Guidelines 221\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8: Controlling Complex Functions 223\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 223\u003c\/p\u003e \u003cp\u003e8.1 Introduction 224\u003c\/p\u003e \u003cp\u003e8.2 Menus and memory 225\u003c\/p\u003e \u003cp\u003e8.3 Hierarchical menus 225\u003c\/p\u003e \u003cp\u003e8.3.1 Learning structure 225\u003c\/p\u003e \u003cp\u003e8.3.2 Improving classification 226\u003c\/p\u003e \u003cp\u003e8.3.3 Context information 227\u003c\/p\u003e \u003cp\u003e8.4 Icons 227\u003c\/p\u003e \u003cp\u003e8.5 Manuals 233\u003c\/p\u003e \u003cp\u003e8.5.1 Online manuals 233\u003c\/p\u003e \u003cp\u003e8.5.2 Website manuals 234\u003c\/p\u003e \u003cp\u003e8.6 No menus? 234\u003c\/p\u003e \u003cp\u003e8.6.1 Data structures 235\u003c\/p\u003e \u003cp\u003e8.6.2 Alternatives 235\u003c\/p\u003e \u003cp\u003e8.6.3 Design ideas – data structures 238\u003c\/p\u003e \u003cp\u003e8.6.4 Evaluation via experiment 238\u003c\/p\u003e \u003cp\u003e8.7 More complex menus 242\u003c\/p\u003e \u003cp\u003e8.8 Some concluding thoughts 244\u003c\/p\u003e \u003cp\u003eSummary 245\u003c\/p\u003e \u003cp\u003eWorkshop questions 245\u003c\/p\u003e \u003cp\u003eDesigner tips 245\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9: Information access 247\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 247\u003c\/p\u003e \u003cp\u003e9.1 Introduction 248\u003c\/p\u003e \u003cp\u003e9.2 Small-screen impacts 250\u003c\/p\u003e \u003cp\u003e9.2.1 Lessons from the past 251\u003c\/p\u003e \u003cp\u003e9.2.2 Impact on browsing complex content 255\u003c\/p\u003e \u003cp\u003e9.2.3 Impact on searching 256\u003c\/p\u003e \u003cp\u003e9.3 Designs for browsing 258\u003c\/p\u003e \u003cp\u003e9.3.1 Guidelines 259\u003c\/p\u003e \u003cp\u003e9.3.2 Schemes 261\u003c\/p\u003e \u003cp\u003e9.3.3 Packaging content 271\u003c\/p\u003e \u003cp\u003e9.4 Improving search 272\u003c\/p\u003e \u003cp\u003e9.4.1 Assessing sets of results 272\u003c\/p\u003e \u003cp\u003e9.4.2 Judging the value of individual results 274\u003c\/p\u003e \u003cp\u003e9.5 Mobile information ecologies 280\u003c\/p\u003e \u003cp\u003e9.5.1 Fitting in 280\u003c\/p\u003e \u003cp\u003e9.5.2 Case study: the laid-back search tool 283\u003c\/p\u003e \u003cp\u003e9.5.3 Peer-to-peer schemes 286\u003c\/p\u003e \u003cp\u003eSummary 287\u003c\/p\u003e \u003cp\u003eWorkshop questions 287\u003c\/p\u003e \u003cp\u003eDesigner tips 288\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10: Beyond text – using images on mobile devices 289\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 289\u003c\/p\u003e \u003cp\u003e10.1 Introduction 290\u003c\/p\u003e \u003cp\u003e10.2 Ethnography 290\u003c\/p\u003e \u003cp\u003e10.2.1 Where have all the photographs gone? 291\u003c\/p\u003e \u003cp\u003e10.2.2 Digital ethnography 292\u003c\/p\u003e \u003cp\u003e10.3 Finding photos 292\u003c\/p\u003e \u003cp\u003e10.3.1 Meta-data 293\u003c\/p\u003e \u003cp\u003e10.3.2 Meta-data management 294\u003c\/p\u003e \u003cp\u003e10.4 Browsing photos 294\u003c\/p\u003e \u003cp\u003e10.4.1 Timeline 295\u003c\/p\u003e \u003cp\u003e10.4.2 Treemaps 295\u003c\/p\u003e \u003cp\u003e10.4.3 Rsvp 296\u003c\/p\u003e \u003cp\u003e10.4.4 Speed Dependent Automatic Zooming 298\u003c\/p\u003e \u003cp\u003e10.5 Downscaling case study 300\u003c\/p\u003e \u003cp\u003e10.5.1 Arranging photos 300\u003c\/p\u003e \u003cp\u003e10.5.2 Screen size 300\u003c\/p\u003e \u003cp\u003e10.5.3 Write once, run anywhere 301\u003c\/p\u003e \u003cp\u003e10.5.4 Meanwhile, back with the users 301\u003c\/p\u003e \u003cp\u003e10.5.5 User testing 304\u003c\/p\u003e \u003cp\u003e10.5.6 Platform 306\u003c\/p\u003e \u003cp\u003e10.6 Advanced technology 306\u003c\/p\u003e \u003cp\u003e10.7 What are photos for? 307\u003c\/p\u003e \u003cp\u003e10.7.1 What are we sharing? 309\u003c\/p\u003e \u003cp\u003e10.7.2 Using audio with photographs 311\u003c\/p\u003e \u003cp\u003e10.7.3 Video 311\u003c\/p\u003e \u003cp\u003e10.8 Looking to the future 312\u003c\/p\u003e \u003cp\u003eSummary 312\u003c\/p\u003e \u003cp\u003eWorkshop questions 313\u003c\/p\u003e \u003cp\u003eDesigner tips 313\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11: Impacting the community; impacting the world 315\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eKey points 315\u003c\/p\u003e \u003cp\u003e11.1 Introduction 316\u003c\/p\u003e \u003cp\u003e11.2 The digital divide 316\u003c\/p\u003e \u003cp\u003e11.3 Mobiles work 316\u003c\/p\u003e \u003cp\u003e11.3.1 The rise and rise of mobile technology 317\u003c\/p\u003e \u003cp\u003e11.4 Planning a project 318\u003c\/p\u003e \u003cp\u003e11.5 That culture thing 320\u003c\/p\u003e \u003cp\u003e11.6 Case studies 325\u003c\/p\u003e \u003cp\u003e11.6.1 Empowering people – Cybertracker 325\u003c\/p\u003e \u003cp\u003e11.6.2 Education 327\u003c\/p\u003e \u003cp\u003e11.6.3 Communitization 328\u003c\/p\u003e \u003cp\u003e11.7 Call to arms 333\u003c\/p\u003e \u003cp\u003eSummary 333\u003c\/p\u003e \u003cp\u003eWorkshop questions 333\u003c\/p\u003e \u003cp\u003eDesigner tips 334\u003c\/p\u003e \u003cp\u003eResources 335\u003c\/p\u003e \u003cp\u003eReferences 339\u003c\/p\u003e \u003cp\u003eCredits 365\u003c\/p\u003e \u003cp\u003eIndex 367\u003c\/p\u003e \u003cp\u003e\"... I have good news: Buy this book.... The book deserves a prominent place on your bookshelf....\" (\u003ci\u003eInteractions\u003c\/i\u003e, July 2006)\u003c\/p\u003e \u003cp\u003e\u003cb\u003eMatt Jones\u003c\/b\u003e has been working on novel, emerging interactive technologies for the past 12 years. He is a member of the British Computer Society Ethics Committee, IFIP Social Accountability Committee and is editing an ACM ToCHI journal special issue on social issues. Matt has written for popular magazines (including \u003ci\u003eWired\u003c\/i\u003e) and newspapers, broadcast for the BBC and had work on mobile interaction exhibited in the National Science Museum of the UK.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eGary Marsden\u003c\/b\u003e has a PhD in Human-Computer Interaction and is associate professor at the University of Cape Town. He has taught several undergraduate and postgraduate courses on interface design and consults privately with various companies such as Orange and Reuters on mobile computing interface design issues.\u003c\/p\u003e  \u003cb\u003eMobile or cell phones, handheld computers, RFID tags or even implants. What could or should the wireless future be?\u003c\/b\u003e  \u003cp\u003eAlready, mobiles are an essential part of life for two billion users.\u003cbr\u003e We are told that wireless devices will help us to communicate and relate in better ways, become more creative, better educated and more efficient and effective in our working lives. Yet often with new developments or devices the hype is followed by some small successes, and a great deal of disappointment.\u003c\/p\u003e \u003cp\u003eThis book is about catering to the everyday needs people have, about shifting the design perspective away from technology and to concentrate on usability; in other words, developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.\u003c\/p\u003e \u003cp\u003ePresenting key interaction design ideas and successes in an accessible, relevant way, and containing exercises, interviews and case studies, this book is a must have for students on Mobile Design and HCI courses, for designers keen to make the mobile even more powerful and easy to use, and for anyone who wants to broaden their understanding of effective human-centered design in the increasingly vital context of mobile systems.\u003c\/p\u003e","brand":"Wiley","offers":[{"title":"Default Title","offer_id":47989633417445,"sku":"NP9780470090893","price":57.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780470090893.jpg?v=1761784891","url":"https:\/\/k12savings.com\/products\/mobile-interaction-design-isbn-9780470090893","provider":"K12savings","version":"1.0","type":"link"}