{"product_id":"learning-online-with-games-simulations-and-virtual-worlds-isbn-9780470438343","title":"Learning Online with Games, Simulations, and Virtual Worlds","description":"\u003cp\u003eJossey-Bass Guides to Online Teaching and Learning\u003c\/p\u003e \u003cp\u003eLearning Online with Games, Simulations, and Virtual Worlds\u003c\/p\u003e \u003cp\u003eStrategies for Online Instruction\u003c\/p\u003e \u003cp\u003eClark Aldrich\u003c\/p\u003e \u003cp\u003eLearning Online with Games, Simulations, and Virtual Worlds\u003c\/p\u003e \u003cp\u003eThe infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.\u003c\/p\u003e \u003cp\u003ePraise for Learning Online with Games, Simulations, and Virtual Worlds\u003c\/p\u003e \u003cp\u003e\"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book.\"\u003cbr\u003e  Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University\u003c\/p\u003e \u003cp\u003e\"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences.\"\u003cbr\u003e  Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary\u003c\/p\u003e \u003cp\u003e\"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools.\"\u003cbr\u003e  Rick Van Sant, professor of learning and technology, Ferris State University\u003c\/p\u003e  Preface.  \u003cp\u003e\u003cb\u003ePart I: What Are Games, Simulations, and Virtual Worlds, and Why Should I Care?\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 1: Understanding Highly Interactive Virtual Environments\u003c\/p\u003e \u003cp\u003eDo Highly Interactive Virtual Environments Work Better?\u003c\/p\u003e \u003cp\u003eThe “Why”.\u003c\/p\u003e \u003cp\u003eClarifying What We Mean by Highly Interactive Virtual Environments.\u003c\/p\u003e \u003cp\u003eChapter 2: Embracing Interactivity.\u003c\/p\u003e \u003cp\u003eInteractivity Levels 0 through 6.\u003c\/p\u003e \u003cp\u003eInteractivity Levels and Leadership Models.\u003c\/p\u003e \u003cp\u003eChapter 3: Sims: A New Model of Content.\u003c\/p\u003e \u003cp\u003eSimulation Elements.\u003c\/p\u003e \u003cp\u003eGame Elements.\u003c\/p\u003e \u003cp\u003ePedagogical Elements.\u003c\/p\u003e \u003cp\u003eTasks and Levels.\u003c\/p\u003e \u003cp\u003eGenres of Stand-Alone Sims.\u003c\/p\u003e \u003cp\u003eFour Concluding Thoughts\u003c\/p\u003e \u003cp\u003eChapter 4: Highly Interactive Content from the Students' and the Instructor's Perspective.\u003c\/p\u003e \u003cp\u003eDifferent Culture, Different Rules.\u003c\/p\u003e \u003cp\u003eLearning to Love Frustration and Anticipate Resolution.\u003c\/p\u003e \u003cp\u003eHow Well Does the Instructor Have to Know the Sim?\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart II: Choosing and Using a Highly Interactive Virtual Environment.\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 5: Identifying The Right Approach for the Right Need.\u003c\/p\u003e \u003cp\u003eWhy Use Distance Learning Programs at All?\u003c\/p\u003e \u003cp\u003eWhen to Use Highly Interactive Content.\u003c\/p\u003e \u003cp\u003eCosts Associated with HIVEs.\u003c\/p\u003e \u003cp\u003eChapter 6: Doing the Prep Work.\u003c\/p\u003e \u003cp\u003eConnect with Other Interested Professionals.\u003c\/p\u003e \u003cp\u003eAccess the Content.\u003c\/p\u003e \u003cp\u003eInfrastructure Selection Criteria.\u003c\/p\u003e \u003cp\u003eContent Selection Criteria\u003c\/p\u003e \u003cp\u003eSelf-Paced\/Single Player, Asynchronous, or Synchronous.\u003c\/p\u003e \u003cp\u003eTrust.\u003c\/p\u003e \u003cp\u003eConclusion: Might Second Life Be the Interface to (Other) Sims?\u003c\/p\u003e \u003cp\u003eChapter 7: Integrating and Piloting.\u003c\/p\u003e \u003cp\u003eTechnical Support for Students.\u003c\/p\u003e \u003cp\u003eChunking Content.\u003c\/p\u003e \u003cp\u003ePiloting.\u003c\/p\u003e \u003cp\u003eConclusion: The Need for Front Loading.\u003c\/p\u003e \u003cp\u003eChapter 8: A Brief Example of a Simulation Deployment.\u003c\/p\u003e \u003cp\u003ePeter Shea's Sim for Writing.\u003c\/p\u003e \u003cp\u003eStudents as Real-Time Evaluators of Sims?\u003c\/p\u003e \u003cp\u003eChapter 9: The Processes of Using a HIVE and the Role of Coaching.\u003c\/p\u003e \u003cp\u003eThe Setup.\u003c\/p\u003e \u003cp\u003eOn Ramp: From Real Life to Simulation.\u003c\/p\u003e \u003cp\u003eTeaching the Interface.\u003c\/p\u003e \u003cp\u003eFirst Public Simulation Play.\u003c\/p\u003e \u003cp\u003ePutting Together Groups for Multiplayer or Team-Based Sims.\u003c\/p\u003e \u003cp\u003eCoaching during the Student Use.\u003c\/p\u003e \u003cp\u003eAfter Action Reviews.\u003c\/p\u003e \u003cp\u003eOff Ramp: From Simulation Back to Real Life.\u003c\/p\u003e \u003cp\u003eInto the Breach.\u003c\/p\u003e \u003cp\u003eChapter 10: Creating Evaluation Strategies.\u003c\/p\u003e \u003cp\u003eWhy Not Measure Experience with a Multiple-Choice Test?\u003c\/p\u003e \u003cp\u003eAssessment Strategies.\u003c\/p\u003e \u003cp\u003eAssessment Techniques for Grading Student Performance.\u003c\/p\u003e \u003cp\u003eConclusion.\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart III: Other Considerations.\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 11: Selling Interactive Environments Internally—Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Students.\u003c\/p\u003e \u003cp\u003eBuilding Support for HIVEs.\u003c\/p\u003e \u003cp\u003eWhat Does Success Look Like for You?\u003c\/p\u003e \u003cp\u003eEpilogue: The New Attraction of Distance Learning.\u003c\/p\u003e \u003cp\u003eReferences.\u003c\/p\u003e \u003cp\u003eIndex.\u003c\/p\u003e  \u003cp\u003eThe Author\u003c\/p\u003e \u003cp\u003eClark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.\u003c\/p\u003e  \u003cp\u003eJossey-Bass Guides to Online Teaching and Learning\u003c\/p\u003e \u003cp\u003eLearning Online with Games, Simulations, and Virtual Worlds\u003c\/p\u003e \u003cp\u003eStrategies for Online Instruction\u003c\/p\u003e \u003cp\u003eClark Aldrich\u003c\/p\u003e \u003cp\u003eLearning Online with Games, Simulations, and Virtual Worlds\u003c\/p\u003e \u003cp\u003eThe infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.\u003c\/p\u003e \u003cp\u003ePraise for Learning Online with Games, Simulations, and Virtual Worlds\u003c\/p\u003e \u003cp\u003e\"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book.\"\u003cbr\u003e  Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University\u003c\/p\u003e \u003cp\u003e\"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences.\"\u003cbr\u003e  Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary\u003c\/p\u003e \u003cp\u003e\"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools.\"\u003cbr\u003e  Rick Van Sant, professor of learning and technology, Ferris State University\u003c\/p\u003e  “What I like most is that Aldrich does not oversimplify. Using (online) games etc. for learning is not easy, but can be very rewarding. This new book is highly recommended for anyone who wants to give it a go. It is a very helpful and practical guide for teachers and instructors.”\u003cbr\u003e —\u003cb\u003eIgor Mayer,\u003c\/b\u003e associate professor in Public Administration\/Gaming-Simulation,  \u003cp\u003eDelft University of Technology, the Netherlands “Clark Aldrich is to simulations what Elvis Presley is to rock and roll, and this book is his ‘Hound Dog.’”\u003cbr\u003e —\u003cb\u003eDaniel M. Siegel\u003c\/b\u003e, Course Director for Game Strategies and Motivation, Full Sail University\u003c\/p\u003e","brand":"Jossey-Bass","offers":[{"title":"Default Title","offer_id":47989521940709,"sku":"NP9780470438343","price":34.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780470438343.jpg?v=1761784442","url":"https:\/\/k12savings.com\/products\/learning-online-with-games-simulations-and-virtual-worlds-isbn-9780470438343","provider":"K12savings","version":"1.0","type":"link"}