{"product_id":"fifty-years-of-dungeons-dragons-isbn-9780262547604","title":"Fifty Years of Dungeons \u0026 Dragons","description":"\u003cb\u003eOn the fiftieth anniversary of \u003ci\u003eDungeons \u0026amp; Dragons\u003c\/i\u003e, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eIn 2024, the enormously influential tabletop role-playing game \u003ci\u003eDungeons \u0026amp; Dragons\u003c\/i\u003e—also known as \u003ci\u003eD\u0026amp;D\u003c\/i\u003e—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in \u003ci\u003eFifty Years of Dungeons \u0026amp; Dragons\u003c\/i\u003e explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of \u003ci\u003eD\u0026amp;D\u003c\/i\u003e.\u003cbr\u003e\u003cbr\u003e\u003ci\u003eFifty Years of Dungeons \u0026amp; Dragons\u003c\/i\u003e draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book \u003ci\u003eShared Fantasy\u003c\/i\u003e remains a canonical text in game studies; Jon Peterson, celebrated \u003ci\u003eD\u0026amp;D\u003c\/i\u003e historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from \u003ci\u003eD\u0026amp;D\u003c\/i\u003e’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what \u003ci\u003eD\u0026amp;D\u003c\/i\u003e might look like in one hundred years—that aim to deepen readers’ understanding of the game.PREFACE xi\u003cbr\u003e ACKNOWLEDGMENTS xiii\u003cbr\u003e 1 IS THIS THE GOLDEN AGE OF DUNGEONS \u0026amp; DRAGONS? 1\u003cbr\u003e Premeet Sidhu, Marcus Carter, and José P. Zagal\u003cbr\u003e INTRODUCTION TO DESIGNER VIGNETTES 13\u003cbr\u003e Sam Mannell\u003cbr\u003e FIFTY YEARS OF DUNGEONS \u0026amp; DRAGONS 15\u003cbr\u003e Designer Vignettes I\u003cbr\u003e 2 FANTASY GAMES AT FIFTY: AN ACADEMIC MEMOIR 17\u003cbr\u003e Gary Alan Fine\u003cbr\u003e 3 EXPLORATION AND EXPERIENCE: THE GAME CHANGERS 23\u003cbr\u003e Jon Peterson\u003cbr\u003e 4 COMBAT IN DUNGEONS \u0026amp; DRAGONS: A SHORT HISTORY OF DESIGN TRAJECTORIES 43\u003cbr\u003e Evan Torner\u003cbr\u003e 5 “DOCTOR HOLMES, I PRESUME?”: HOW A CALIFORNIA NEUROLOGY PROFESSOR PENNED THE FIRST DUNGEONS \u0026amp; DRAGONS BASIC SET 63\u003cbr\u003e Tony A. Rowe and Zach Howard\u003cbr\u003e 6 REFLECTIONS ON THE OPEN GAME LICENSE: AN INTERVIEW WITH RYAN DANCEY 79\u003cbr\u003e Michael Iantorno\u003cbr\u003e 7 PLAYING CUSTOM: A CURIOUS HISTORY OF DUNGEONS \u0026amp; DRAGONS–BASED DIGITAL GAMES MODIFICATIONS 91\u003cbr\u003e Mateusz Felczak\u003cbr\u003e 8 A RETURN TO THE MAGIC CIRCLE: DUNGEONS \u0026amp; DRAGONS AND FRIENDSHIP \u0026amp; MAGIC FIFTY YEARS ON 109\u003cbr\u003e Stephen Webley\u003cbr\u003e INFLUENCING DUNGEONS \u0026amp; DRAGONS 119\u003cbr\u003e Designer Vignettes II\u003cbr\u003e 9 “YOU’RE GOING TO BE AMAZING”: THE MERCER EFFECT AND PERFORMATIVE PLAY IN DUNGEONS \u0026amp; DRAGONS 121\u003cbr\u003e Esther MacCallum-Stewart\u003cbr\u003e 10 THE OTHER D\u0026amp;D: RELIGION(S) IN DUNGEONS \u0026amp; DRAGONS FROM DEITIES \u0026amp; DEMIGODS TO TODAY 141\u003cbr\u003e Adrian Hermann\u003cbr\u003e 11 SPELLING WITH DICE: THE ROLE OF DUNGEONS \u0026amp; DRAGONS IN CONTEMPORARY SPECULATIVE FICTION 161\u003cbr\u003e Dimitra Nikolaidou\u003cbr\u003e 12 CLASSROOMS AND DRAGONS: LEARNING FROM DUNGEONS \u0026amp; DRAGONS 179\u003cbr\u003e Premeet Sidhu\u003cbr\u003e 13 AN ENSEMBLE OF (ROLE-)PLAYERS? EXPLORING THE INFLUENCE OF PERFORMANCE ON DUNGEONS \u0026amp; DRAGONS 197\u003cbr\u003e David Harris and Josiah Lulham\u003cbr\u003e 14 FORGING FAMILY THROUGH QUEER DUNGEONS \u0026amp; DRAGONS 211\u003cbr\u003e Jay Malouf-Grice\u003cbr\u003e CRITICALLY PLAYING DUNGEONS \u0026amp; DRAGONS 229\u003cbr\u003e Designer Vignettes III\u003cbr\u003e 15 “RACE” AND RACE: LONGITUDINAL TRENDS IN DUNGEONS \u0026amp; DRAGONS CHARACTER CREATION 231\u003cbr\u003e Amanda Cote and Emily Saidel\u003cbr\u003e 16 HACK THE ORCS, LOOT THE TOMB, AND TAKE THE LAND: REFLECTIONS ON SETTLER COLONIALISM, INDIGENEITY, AND OTHERWISE POSSIBILITIES OF DUNGEONS \u0026amp; DRAGONS 259\u003cbr\u003e Daniel Heath Justice\u003cbr\u003e 17 SEEKING THE UNIMAGINABLE: RULES, RACE, AND ADOLESCENT DESIRE IN DUNGEONS \u0026amp; DRAGONS 275\u003cbr\u003e Aaron Trammell and Antero Garcia\u003cbr\u003e 18 DEFAMILIARIZING DUNGEONS \u0026amp; DRAGONS: PLAYING OUT WESTERN FANTASY IN SINGAPORE 283\u003cbr\u003e Kellynn Wee\u003cbr\u003e 19 SOFT COMMUNITIES AND VICARIOUS DEVIANCE IN DUNGEONS \u0026amp; DRAGONS 301\u003cbr\u003e Victor Raymond and Gary Alan Fine\u003cbr\u003e FUTURES 323\u003cbr\u003e Designer Vignettes IV\u003cbr\u003e 20 D\u0026amp;D\u0026amp;D\u0026amp;D\u0026amp;D: IMAGINING DUNGEONS \u0026amp; DRAGONS AT 150 AND BEYOND 325\u003cbr\u003e Jonathan Walton“Rather than another retread of why Dave hated Gary etc etc etc, \u003ci\u003eFifty Years of Dungeons \u0026amp; Dragons\u003c\/i\u003e takes the refreshing stance of looking less at the game itself and rather the cultural impact it’s had over its lifetime. . . [The MIT Press] Game Histories series has reliably been the best source of books on RPGs over the past few years.”\u003cbr\u003e\u003cb\u003e—\u003ci\u003eWyrd Science\u003cbr\u003e\u003cbr\u003e\u003c\/i\u003e\u003c\/b\u003e“\u003ci\u003eFifty Years of Dungeons and Dragons\u003c\/i\u003e has . . . something to appeal to anyone interested in game history, game studies or even just the impact of games on popular culture. If you’re interested in the ways in which hobbyist culture can have a lasting impact on the world, \u003ci\u003eFifty Years \u003c\/i\u003eis well worth a look.”\u003cbr\u003e\u003cb\u003e—\u003ci\u003eFortean Times\u003c\/i\u003e\u003c\/b\u003ePremeet Sidhu is an accredited English and History teacher and PhD student at the University of Sydney. Her PhD looks at the modern resurgence and educational application of the tabletop role-playing game \u003ci\u003eDungeons \u0026amp; Dragons\u003c\/i\u003e.\u003cbr\u003e\u003cbr\u003eMarcus Carter is Associate Professor in Digital Cultures at the University of Sydney. With Kelly Bergstrom and Darryl Woodford, he edited \u003ci\u003eInternet Spaceships Are Serious Business: An EVE Online Reader\u003c\/i\u003e and is the author of \u003ci\u003eTreacherous Play\u003c\/i\u003e (MIT Press).\u003cbr\u003e\u003cbr\u003eJosé P. Zagal is a professor in the University of Utah’s Entertainment Arts and Engineering program. He is the author of \u003ci\u003eLudoliteracy\u003c\/i\u003e; coauthor, with Sebastian Deterding, of \u003ci\u003eRole-Playing Game Studies\u003c\/i\u003e; and editor of \u003ci\u003eThe Videogame Ethics Reader\u003c\/i\u003e and \u003ci\u003eGame Design Snacks\u003c\/i\u003e. He was honored as a DiGRA Distinguished Scholar and a Fellow of the Higher-Education Videogame Alliance (HEVGA) for his contributions to games research.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46304272089317,"sku":"NP9780262547604","price":35.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262547604.jpg?v=1767726851","url":"https:\/\/k12savings.com\/products\/fifty-years-of-dungeons-dragons-isbn-9780262547604","provider":"K12savings","version":"1.0","type":"link"}