{"product_id":"computing-legacies-isbn-9780262549837","title":"Computing Legacies","description":"\u003cb\u003eA media history of simulation that contextualizes our digital heritage and the history of computing.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eIn \u003ci\u003eComputing Legacies\u003c\/i\u003e, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age. \u003cbr\u003e\u003cbr\u003eIn tracing our digital heritage, \u003ci\u003eComputing Legacies\u003c\/i\u003e elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.Introduction\u003cbr\u003e1   Simulation as Cultural Technique\u003cbr\u003e2   Is the Internet a Museum of Computing?\u003cbr\u003e3   Fake Bit: Let It Bleep, Keep It Sample\u003cbr\u003e4   Troll Security: Espionage in Virtual Worlds\u003cbr\u003e5   Virtual U: The Simulation of Higher Education\u003cbr\u003eConclusion\u003cbr\u003eNotes\u003cbr\u003eIndex“\u003ci\u003eComputing Legacies\u003c\/i\u003e deftly interrogates and synthesizes technical computer engineering literature with contemporary media studies scholarship to demonstrate how simulation and emulation are transforming the nature of cultural memory and history.”\u003cbr\u003e\u003cb\u003e—Trevor Owens, Chief Research Officer, American Institute of Physics; author of \u003ci\u003eThe Theory and Craft of Digital Preservation \u003c\/i\u003eand \u003ci\u003eAfter Disruption\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“\u003ci\u003eComputing Legacies \u003c\/i\u003eplaces simulation at the center of digital culture. It is a must-read for anyone interested in what happens when we humans seek help from computers to grasp what is happening around us.”\u003cbr\u003e\u003cb\u003e—Henry Lowood, Harold C. Hohbach Curator, History of Science \u0026amp; Technology Collections, Stanford University\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“This invaluable book illuminates how computers came to be mirror worlds for doubling and troubling our deepest mathematical, scientific, and cultural assumptions about what we know and how we know it.”\u003cbr\u003e\u003cb\u003e—Stefan Helmreich, author of \u003ci\u003eSilicon Second Nature\u003c\/i\u003e\u003c\/b\u003ePeter Krapp is Professor of Film and Media Studies at the University of California, Irvine, where he is also affiliated with the departments of English, Music, and Informatics.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46304020463845,"sku":"NP9780262549837","price":35.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262549837.jpg?v=1767724016","url":"https:\/\/k12savings.com\/products\/computing-legacies-isbn-9780262549837","provider":"K12savings","version":"1.0","type":"link"}