{"product_id":"code-as-creative-medium-isbn-9780262542043","title":"Code as Creative Medium","description":"\u003cb\u003eAn essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eThis book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.Foreword \u003cbr\u003eIntroduction \u003cbr\u003ePart One: Assignments \u003cbr\u003eIterative Pattern \u003cbr\u003eFace Generator \u003cbr\u003eClock \u003cbr\u003eGenerative Landscape \u003cbr\u003eVirtual Creature \u003cbr\u003eCustom Pixel \u003cbr\u003eDrawing Machine \u003cbr\u003eModular Alphabet \u003cbr\u003eData Self-Portrait \u003cbr\u003eAugmented Projection \u003cbr\u003eOne-Button Game \u003cbr\u003eBot \u003cbr\u003eCollective Memory \u003cbr\u003eExperimental Chat \u003cbr\u003eBrowser Extension \u003cbr\u003eCreative Cryptography \u003cbr\u003eVoice Machine \u003cbr\u003eMeasuring Device \u003cbr\u003ePersonal Prosthetic \u003cbr\u003eParametric Object \u003cbr\u003eVirtual Public Sculpture \u003cbr\u003eExtrapolated Body \u003cbr\u003eSynesthetic Instrument \u003cbr\u003ePart Two: Exercises \u003cbr\u003eComputing without a Computer \u003cbr\u003eGraphic Elements \u003cbr\u003eIteration \u003cbr\u003eColor \u003cbr\u003eConditional Testing \u003cbr\u003eUnpredictability\u003cbr\u003e Arrays \u003cbr\u003eTime and Interactivity \u003cbr\u003eTypography \u003cbr\u003eCurves \u003cbr\u003eShapes \u003cbr\u003eGeometry \u003cbr\u003eImage \u003cbr\u003eVisualization \u003cbr\u003eText and Language \u003cbr\u003eSimulation \u003cbr\u003eMachine Learning \u003cbr\u003eSound \u003cbr\u003eGames \u003cbr\u003ePart Three: Interviews \u003cbr\u003eTeaching Programming to Artists and Designers \u003cbr\u003eThe Bimodal Classroom \u003cbr\u003eEncouraging a Point of View \u003cbr\u003eThe First Day \u003cbr\u003eFavorite Assignment \u003cbr\u003eWhen Things Go Wrong \u003cbr\u003eMost Memorable Response \u003cbr\u003eAdvice for New Educators \u003cbr\u003eClassroom Techniques \u003cbr\u003eProvenance \u003cbr\u003eAppendices \u003cbr\u003eAuthors and Contributors \u003cbr\u003eNotes on Computational Book Design \u003cbr\u003eAcknowledgments \u003cbr\u003eBibliographies \u003cbr\u003eRelated Resources \u003cbr\u003eIllustration Credits \u003cbr\u003eIndexes \u003cbr\u003eName Index \u003cbr\u003eSubject Index“\u003ci\u003eCode as Creative Medium\u003c\/i\u003e is a must-read and an invaluable teaching tool for the creative coding community, from computer scientists and artists to teachers and students of computational arts. Developed by two of the most accomplished practitioners in the field, this book expertly expands knowledge in both coding and digital art history, offering the best of both worlds.”\u003cbr\u003e—\u003cb\u003eChristiane Paul, Adjunct Curator of Digital Art, Whitney Museum; Professor of Media Studies, the New School\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e“\u003ci\u003eCode as Creative Medium\u003c\/i\u003e is both practical and poetic in its walkthrough of ideas large and small that can fluidly be integrated into a computational studio setting. This handbook represents a landmark task in updating centuries of traditional art practice to this very moment, when we can choose to either create with the machine or just get left behind.”\u003cbr\u003e—\u003cb\u003eJohn Maeda, technologist; author of \u003ci\u003eHow to Speak Machine\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e“This remarkable book brings code to artists and brings art to code. Teachers and learners can use these creative prompts to explore the building blocks of digital technology. The book itself seeds our minds with questions—not just answers—about how rule-based systems, user interaction, global connectivity, and virtual experience bridge the gap between computer science and the arts.”\u003cbr\u003e—\u003cb\u003eEllen Lupton, Betty Cooke and William O. Steinmetz Design Chair, Maryland Institute College of Art; coauthor of \u003c\/b\u003e\u003ci\u003e\u003cb\u003eHealth Design Thinkin\u003c\/b\u003eg\u003c\/i\u003e\u003cbr\u003e\u003cb\u003e \u003c\/b\u003e\u003cbr\u003e“I am struck by Brain and Levin’s use of ‘make it meaningful,’ highlighting the critical core of this timely book—it links deeply the \u003ci\u003ewhy\u003c\/i\u003e to the \u003ci\u003ehow\u003c\/i\u003e of teaching and learning creative coding.”\u003cbr\u003e—\u003cb\u003eChris Coleman, Professor of Emergent Digital Practices and Director of the Clinic for Open Source Arts (COSA),University of Denver \u003c\/b\u003eGolan Levin is Professor of Electronic Art at Carnegie Mellon University, where is also Director of the Frank-Ratchye STUDIO for Creative Inquiry. \u003cbr\u003e\u003cbr\u003eTega Brain, an Australian-born artist, educator and researcher, is Assistant Professor of Integrated Digital Media at New York University. Her work has been exhibited in such venues as the Whitney Museum, the Guangzhou Triennial, the Vienna Design Biennale, and the Transmediale Festival.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46302285922533,"sku":"NP9780262542043","price":35.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262542043.jpg?v=1767723877","url":"https:\/\/k12savings.com\/products\/code-as-creative-medium-isbn-9780262542043","provider":"K12savings","version":"1.0","type":"link"}