{"product_id":"blender-for-dummies-isbn-9781119616962","title":"Blender For Dummies","description":"\u003cp\u003e\u003cb\u003eMake your 3D world a reality\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eSome of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.\u003c\/p\u003e \u003cp\u003eAuthor Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!\u003c\/p\u003e \u003cul\u003e \u003cli\u003eCreate 3D characters—no experience required\u003c\/li\u003e \u003cli\u003eBuild scenes with texture and real lighting features\u003c\/li\u003e \u003cli\u003eAnimate your creations and share them with the world\u003c\/li\u003e \u003cli\u003eAvoid common rookie mistakes\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eThis book is the ideal starting place for newcomers to the world of 3D modeling and animation.\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003eIntroduction 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAbout This Book 2\u003c\/p\u003e \u003cp\u003eFoolish Assumptions 2\u003c\/p\u003e \u003cp\u003eIcons Used in This Book 4\u003c\/p\u003e \u003cp\u003eBeyond the Book 4\u003c\/p\u003e \u003cp\u003eWhere to Go from Here 5\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 1: Wrapping Your Brain Around Blender 7\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1: Discovering Blender 9\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eGetting to Know Blender 10\u003c\/p\u003e \u003cp\u003eDiscovering Blender’s origins and the strength of the Blender community 11\u003c\/p\u003e \u003cp\u003eMaking open movies and games 12\u003c\/p\u003e \u003cp\u003eGetting to Know the Interface 15\u003c\/p\u003e \u003cp\u003eWorking with an interface that stays out of your way 17\u003c\/p\u003e \u003cp\u003eResizing areas 19\u003c\/p\u003e \u003cp\u003eMaximizing an area 20\u003c\/p\u003e \u003cp\u003eThe menu that is a pie 22\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2: Understanding How Blender Thinks 25\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eLooking at Editor Types 25\u003c\/p\u003e \u003cp\u003eGeneral editors 26\u003c\/p\u003e \u003cp\u003eAnimation editors 28\u003c\/p\u003e \u003cp\u003eScripting editors 29\u003c\/p\u003e \u003cp\u003eData editors 29\u003c\/p\u003e \u003cp\u003eUnderstanding the Properties editor 30\u003c\/p\u003e \u003cp\u003eNavigating in Three Dimensions 32\u003c\/p\u003e \u003cp\u003eOrbiting, panning, and zooming the 3D Viewport 32\u003c\/p\u003e \u003cp\u003eChanging views 35\u003c\/p\u003e \u003cp\u003eSelecting objects 40\u003c\/p\u003e \u003cp\u003eTaking advantage of the 3D cursor 40\u003c\/p\u003e \u003cp\u003eExtra Features in the 3D Viewport 44\u003c\/p\u003e \u003cp\u003eQuad View 44\u003c\/p\u003e \u003cp\u003eRegions 45\u003c\/p\u003e \u003cp\u003eCollaborating (with others and yourself) with annotations 48\u003c\/p\u003e \u003cp\u003eDon’t know how to do something? Hooray for fully Integrated search! 49\u003c\/p\u003e \u003cp\u003eCustomizing Blender to Fit You 50\u003c\/p\u003e \u003cp\u003eUsing preset workspaces 51\u003c\/p\u003e \u003cp\u003eBlender workflows 55\u003c\/p\u003e \u003cp\u003eSetting user preferences 57\u003c\/p\u003e \u003cp\u003eUsing custom event maps 58\u003c\/p\u003e \u003cp\u003eSpeeding up your workflow with Quick Favorites 61\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3: Getting Your Hands Dirty Working in Blender 63\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eGrabbing, Scaling, and Rotating 64\u003c\/p\u003e \u003cp\u003eDifferentiating Between Coordinate Systems 64\u003c\/p\u003e \u003cp\u003eTransforming an Object by Using Object Gizmos 67\u003c\/p\u003e \u003cp\u003eActivating object gizmos 68\u003c\/p\u003e \u003cp\u003eUsing object gizmos 69\u003c\/p\u003e \u003cp\u003eSaving Time by Using Hotkeys 72\u003c\/p\u003e \u003cp\u003eTransforming with hotkeys 73\u003c\/p\u003e \u003cp\u003eHotkeys and coordinate systems 73\u003c\/p\u003e \u003cp\u003eNumerical input 76\u003c\/p\u003e \u003cp\u003eThe Sidebar 76\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4: Working in Edit Mode and Object Mode 77\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eMaking Changes by Using Edit Mode 77\u003c\/p\u003e \u003cp\u003eSwitching between Object mode and Edit mode 78\u003c\/p\u003e \u003cp\u003eSelecting vertices, edges, and faces 79\u003c\/p\u003e \u003cp\u003eWorking with linked vertices 84\u003c\/p\u003e \u003cp\u003eStill Blender’s No 1 modeling tool: Extrude 85\u003c\/p\u003e \u003cp\u003eAdding to a Scene 90\u003c\/p\u003e \u003cp\u003eAdding objects 90\u003c\/p\u003e \u003cp\u003eMeet Suzanne, the Blender monke 92\u003c\/p\u003e \u003cp\u003eJoining and separating objects 93\u003c\/p\u003e \u003cp\u003eCreating duplicates and links 95\u003c\/p\u003e \u003cp\u003eDiscovering parents, children, and collections 101\u003c\/p\u003e \u003cp\u003eSaving, opening, and appending 108\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 2: Creating Detailed 3D Scenes 111\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5: Creating Anything You Can Imagine with Meshes 113\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003ePushing Vertices 114\u003c\/p\u003e \u003cp\u003eGetting familiar with Edit mode tools 116\u003c\/p\u003e \u003cp\u003eAdding geometry by insetting 117\u003c\/p\u003e \u003cp\u003eCutting edges with the Knife 122\u003c\/p\u003e \u003cp\u003eRounding your corners by beveling 126\u003c\/p\u003e \u003cp\u003eSpiraling new geometry into existence with the Spin tool 130\u003c\/p\u003e \u003cp\u003eWorking with Loops and Rings 131\u003c\/p\u003e \u003cp\u003eUnderstanding edge loops and face loops 132\u003c\/p\u003e \u003cp\u003eSelecting edge rings 134\u003c\/p\u003e \u003cp\u003eCreating new loops 135\u003c\/p\u003e \u003cp\u003eSimplifying Your Life as a Modeler with Modifiers 137\u003c\/p\u003e \u003cp\u003eUnderstanding modifier types 140\u003c\/p\u003e \u003cp\u003eDoing half the work (and still looking good!) with the Mirror modifier 147\u003c\/p\u003e \u003cp\u003eSmoothing things out with the Subdivision Surface modifier 149\u003c\/p\u003e \u003cp\u003eUsing the power of Arrays 153\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6: Sculpting in Virtual Space 157\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAdding Background Images in the 3D Viewport 158\u003c\/p\u003e \u003cp\u003eMastering the types of image objects 159\u003c\/p\u003e \u003cp\u003eChanging image object properties 160\u003c\/p\u003e \u003cp\u003eAdjusting your image objects 162\u003c\/p\u003e \u003cp\u003eSetting Up Your Sculpting Workspace 163\u003c\/p\u003e \u003cp\u003eSculpting a Mesh Object 166\u003c\/p\u003e \u003cp\u003eUnderstanding sculpt tool types 166\u003c\/p\u003e \u003cp\u003eTweaking brush properties 173\u003c\/p\u003e \u003cp\u003eRefining control of your tools 174\u003c\/p\u003e \u003cp\u003eCreating custom brushes 176\u003c\/p\u003e \u003cp\u003eUsing Blender’s texture system to tweak brushes 176\u003c\/p\u003e \u003cp\u003eSculpting with the Multiresolution modifier 177\u003c\/p\u003e \u003cp\u003eFreeform Sculpting with Dynamic Topology (Dyntopo) 180\u003c\/p\u003e \u003cp\u003eUnderstanding the Basics of Retopology 184\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7: Using Blender’s Non-Mesh Primitives 189\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUsing Curves and Surfaces 190\u003c\/p\u003e \u003cp\u003eUnderstanding the different types of curves 192\u003c\/p\u003e \u003cp\u003eWorking with curves 193\u003c\/p\u003e \u003cp\u003eUnderstanding the strengths and limitations of Blender’s Surfaces 212\u003c\/p\u003e \u003cp\u003eUsing Metaball Objects 213\u003c\/p\u003e \u003cp\u003eMeta-wha? 214\u003c\/p\u003e \u003cp\u003eWhat metaball objects are useful for 217\u003c\/p\u003e \u003cp\u003eAdding Text 217\u003c\/p\u003e \u003cp\u003eAdding and editing text 218\u003c\/p\u003e \u003cp\u003eControlling text appearance 219\u003c\/p\u003e \u003cp\u003eDeforming text with a curve 227\u003c\/p\u003e \u003cp\u003eConverting to curves and meshes 228\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8: Changing That Boring Gray Default Material 229\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUnderstanding Materials and Render Engines 230\u003c\/p\u003e \u003cp\u003eQuick ’n’ Dirty Coloring 233\u003c\/p\u003e \u003cp\u003eSetting diffuse colors 233\u003c\/p\u003e \u003cp\u003eAssigning multiple materials to different parts of a mesh 235\u003c\/p\u003e \u003cp\u003eUsing vertex colors 240\u003c\/p\u003e \u003cp\u003eSetting Up Node Materials 247\u003c\/p\u003e \u003cp\u003eAdjusting your workspace to work with materials 248\u003c\/p\u003e \u003cp\u003eWorking with nodes 249\u003c\/p\u003e \u003cp\u003eUnderstanding shaders 250\u003c\/p\u003e \u003cp\u003ePlaying with Materials in Blender 251\u003c\/p\u003e \u003cp\u003eDemystifying the Principled BSDF 252\u003c\/p\u003e \u003cp\u003eCombining shaders with the Mix Shader node 258\u003c\/p\u003e \u003cp\u003ePlaying with the Shader to RGB node 263\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9: Giving Models Texture 267\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAdding Textures 267\u003c\/p\u003e \u003cp\u003eUsing Procedural Textures 268\u003c\/p\u003e \u003cp\u003eUnderstanding Texture Mapping 272\u003c\/p\u003e \u003cp\u003eMaking simple adjustments with the Texture Mapping panel 272\u003c\/p\u003e \u003cp\u003eUsing texture coordinates 273\u003c\/p\u003e \u003cp\u003eUnderstanding Object coordinates and the UV Project modifier 278\u003c\/p\u003e \u003cp\u003eUnwrapping a Mesh 281\u003c\/p\u003e \u003cp\u003eMarking seams on a mesh 282\u003c\/p\u003e \u003cp\u003eAdding a test grid 283\u003c\/p\u003e \u003cp\u003eGenerating and editing UV coordinates 284\u003c\/p\u003e \u003cp\u003ePainting Textures Directly on a Mesh  287\u003c\/p\u003e \u003cp\u003ePreparing to paint  288\u003c\/p\u003e \u003cp\u003eWorking in Texture Paint mode  290\u003c\/p\u003e \u003cp\u003eUsing textures on your Draw tool  292\u003c\/p\u003e \u003cp\u003eSaving Painted Textures and Exporting UV Layouts  295\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10: Lighting and Environment  297\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eLighting a Scene  297\u003c\/p\u003e \u003cp\u003eUnderstanding a basic three-point lighting setup 298\u003c\/p\u003e \u003cp\u003eKnowing when to use which type of light 301\u003c\/p\u003e \u003cp\u003eLighting for Speedy Renders  317\u003c\/p\u003e \u003cp\u003eWorking with three-point lighting in Blender 318\u003c\/p\u003e \u003cp\u003eUsing Look Dev to set up lighting  318\u003c\/p\u003e \u003cp\u003eSetting Up the World  320\u003c\/p\u003e \u003cp\u003eChanging the sky to something other than dull gray  320\u003c\/p\u003e \u003cp\u003eUnderstanding ambient occlusion  325\u003c\/p\u003e \u003cp\u003eWorking with Light Probes in Eevee  328\u003c\/p\u003e \u003cp\u003eBaking from your light probes  330\u003c\/p\u003e \u003cp\u003eUnderstanding the limitations of light probes 332\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 3: Get Animated!  333\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11: Animating Objects 335\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWorking with Animation Curves 336\u003c\/p\u003e \u003cp\u003eCustomizing your screen layout for Animation 338\u003c\/p\u003e \u003cp\u003eInserting keys 340\u003c\/p\u003e \u003cp\u003eWorking with keying sets  345\u003c\/p\u003e \u003cp\u003eWorking in the Graph Editor 351\u003c\/p\u003e \u003cp\u003eEditing motion curves  352\u003c\/p\u003e \u003cp\u003eUsing Constraints Effectively  356\u003c\/p\u003e \u003cp\u003eThe all-powerful Empty!  357\u003c\/p\u003e \u003cp\u003eAdjusting the influence of a constraint 360\u003c\/p\u003e \u003cp\u003eUsing vertex groups in constraints  361\u003c\/p\u003e \u003cp\u003eCopying the movement of another object  361\u003c\/p\u003e \u003cp\u003ePutting limits on an object  363\u003c\/p\u003e \u003cp\u003eTracking the motion of another object  365\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 12: Rigging: The Art of Building an Animatable Puppet  367\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eCreating Shape Keys  368\u003c\/p\u003e \u003cp\u003eCreating new shapes  368\u003c\/p\u003e \u003cp\u003eMixing shapes 370\u003c\/p\u003e \u003cp\u003eKnowing where shape keys are helpful  372\u003c\/p\u003e \u003cp\u003eAdding Hooks  373\u003c\/p\u003e \u003cp\u003eCreating new hooks  373\u003c\/p\u003e \u003cp\u003eKnowing where hooks are helpful 375\u003c\/p\u003e \u003cp\u003eUsing Armatures: Skeletons in the Mesh  375\u003c\/p\u003e \u003cp\u003eEditing armatures  376\u003c\/p\u003e \u003cp\u003ePutting skin on your skeleton 390\u003c\/p\u003e \u003cp\u003eBringing It All Together to Rig a Character  396\u003c\/p\u003e \u003cp\u003eBuilding Stickman’s centerline  396\u003c\/p\u003e \u003cp\u003eAdding Stickman’s appendages  397\u003c\/p\u003e \u003cp\u003eTaking advantage of parenting and constraints  400\u003c\/p\u003e \u003cp\u003eComparing inverse kinematics and forward kinematics  403\u003c\/p\u003e \u003cp\u003eMaking the rig more user friendly 407\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13: Animating Object Deformations  411\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWorking with the Dope Sheet  411\u003c\/p\u003e \u003cp\u003eSelecting keys in the Dope Sheet 412\u003c\/p\u003e \u003cp\u003eWorking with markers  415\u003c\/p\u003e \u003cp\u003eRecognizing different kinds of keyframe indicators  416\u003c\/p\u003e \u003cp\u003eAnimating with Armatures  418\u003c\/p\u003e \u003cp\u003ePrinciples of animation worth remembering 420\u003c\/p\u003e \u003cp\u003eMaking sense of quaternions (or, “Why are there four rotation curves?!”)  423\u003c\/p\u003e \u003cp\u003eCopying mirrored poses  424\u003c\/p\u003e \u003cp\u003eDoing Nonlinear Animation  425\u003c\/p\u003e \u003cp\u003eWorking with actions  426\u003c\/p\u003e \u003cp\u003eMixing actions to create complex animation 429\u003c\/p\u003e \u003cp\u003eTaking advantage of looped animation  430\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14: Letting Blender Do the Work for You 433\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUsing Particles in Blender 435\u003c\/p\u003e \u003cp\u003eKnowing what particle systems are good for 436\u003c\/p\u003e \u003cp\u003eUsing force fields and collisions 440\u003c\/p\u003e \u003cp\u003eUsing particles for hair and fur  442\u003c\/p\u003e \u003cp\u003eGiving Objects Some Jiggle and Bounce  446\u003c\/p\u003e \u003cp\u003eDropping Objects in a Scene with Rigid Body Dynamics  449\u003c\/p\u003e \u003cp\u003eSimulating Cloth 450\u003c\/p\u003e \u003cp\u003eSplashing Fluids in Your Scene 452\u003c\/p\u003e \u003cp\u003eSmoking without Hurting Your Lungs: Smoke Simulation in Blender  457\u003c\/p\u003e \u003cp\u003eCreating a smoke simulation  457\u003c\/p\u003e \u003cp\u003eRendering smoke  458\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 15: Making 2D and 2.5D Animation with Grease Pencil  461\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eGetting Started with the 2D Animation Workspace  462\u003c\/p\u003e \u003cp\u003eWorking with Grease Pencil tools  464\u003c\/p\u003e \u003cp\u003eDrawing with Grease Pencil  465\u003c\/p\u003e \u003cp\u003eSculpting Grease Pencil objects  470\u003c\/p\u003e \u003cp\u003eEditing Grease Pencil objects  472\u003c\/p\u003e \u003cp\u003eUnderstanding Grease Pencil Materials  473\u003c\/p\u003e \u003cp\u003eMastering Grease Pencil Layers 478\u003c\/p\u003e \u003cp\u003eAutomating Your Drawings with Grease Pencil Modifiers  482\u003c\/p\u003e \u003cp\u003eAnimating with Grease Pencil  488\u003c\/p\u003e \u003cp\u003eUsing a hand-drawn animation workflow with Grease Pencil objects  488\u003c\/p\u003e \u003cp\u003eRigging Grease Pencil objects for animation  492\u003c\/p\u003e \u003cp\u003eIntegrating Grease Pencil with a 3D Scene 495\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 4: Sharing Your Work with the World  497\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 16: Exporting and Rendering Scenes 499\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eExporting to External Formats  499\u003c\/p\u003e \u003cp\u003eRendering a Scene  502\u003c\/p\u003e \u003cp\u003eCreating a still image  502\u003c\/p\u003e \u003cp\u003eCreating a sequence of still images for editing or compositing  509\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 17: Editing Video and Animation  513\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eComparing Editing to Compositing  514\u003c\/p\u003e \u003cp\u003eWorking with the Video Sequencer  514\u003c\/p\u003e \u003cp\u003eAdding and editing strips  518\u003c\/p\u003e \u003cp\u003eAdding effects and transitions  525\u003c\/p\u003e \u003cp\u003eRendering from the Video Sequencer 527\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 18: Compositing Images and Video  531\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUnderstanding Nodes  531\u003c\/p\u003e \u003cp\u003eGetting Started with the Compositor  534\u003c\/p\u003e \u003cp\u003eRendering in Passes and Layers  535\u003c\/p\u003e \u003cp\u003eDiscovering Passes Available in Eevee and Cycles  536\u003c\/p\u003e \u003cp\u003eUnderstanding Cycles-only Light Passes  540\u003c\/p\u003e \u003cp\u003eMeet Cryptomatte  542\u003c\/p\u003e \u003cp\u003eWorking with Nodes  544\u003c\/p\u003e \u003cp\u003eConfiguring the backdrop 545\u003c\/p\u003e \u003cp\u003eIdentifying Parts of a Node 547\u003c\/p\u003e \u003cp\u003eNavigating the Compositor 548\u003c\/p\u003e \u003cp\u003eAdding nodes to your compositing network  549\u003c\/p\u003e \u003cp\u003eGrouping nodes together  550\u003c\/p\u003e \u003cp\u003eDiscovering the Nodes Available to You 550\u003c\/p\u003e \u003cp\u003eRendering from the Compositor  552\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 19: Mixing Video and 3D with Motion Tracking  553\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eMaking Your Life Easier by Starting with Good Video  554\u003c\/p\u003e \u003cp\u003eKnowing your camera  554\u003c\/p\u003e \u003cp\u003eKeeping your lighting consistent  556\u003c\/p\u003e \u003cp\u003eHaving images in good focus  557\u003c\/p\u003e \u003cp\u003eUnderstanding the scene  558\u003c\/p\u003e \u003cp\u003eGetting Familiar with the Motion Tracking Workspace  559\u003c\/p\u003e \u003cp\u003eTracking Movement in Blender  561\u003c\/p\u003e \u003cp\u003eAdding markers and tracking 563\u003c\/p\u003e \u003cp\u003eSolving camera motion from tracker data  569\u003c\/p\u003e \u003cp\u003eSetting up your scene for integrating with your video footage  573\u003c\/p\u003e \u003cp\u003eWhere to Go from Here  575\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart 5: the Part of Tens  577\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 20: Ten Tips for Working More Effectively in Blender  579\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eUse Tooltips and Integrated Search  579\u003c\/p\u003e \u003cp\u003eTake Advantage of the Quick Favorites Menu  580\u003c\/p\u003e \u003cp\u003eLook at Models from Different Views  580\u003c\/p\u003e \u003cp\u003eDon’t Forget about Add-ons  582\u003c\/p\u003e \u003cp\u003eLock a Camera to an Animated Character  582\u003c\/p\u003e \u003cp\u003eName Everything  583\u003c\/p\u003e \u003cp\u003eDo Low-Resolution Test Renders 583\u003c\/p\u003e \u003cp\u003eUse Annotations to Plan  586\u003c\/p\u003e \u003cp\u003eAsk for Help  586\u003c\/p\u003e \u003cp\u003eHave Fun, but Take Breaks  587\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 21: Ten Excellent Community Resources  589\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBlender org  589\u003c\/p\u003e \u003cp\u003eBlender ID  590\u003c\/p\u003e \u003cp\u003eBlender manual  590\u003c\/p\u003e \u003cp\u003eDeveloper blog  590\u003c\/p\u003e \u003cp\u003eBug reporting and developer discussions  590\u003c\/p\u003e \u003cp\u003ebuilder blender org  591\u003c\/p\u003e \u003cp\u003eBlender Cloud 592\u003c\/p\u003e \u003cp\u003eBlenderArtists org  592\u003c\/p\u003e \u003cp\u003eBlenderNation  592\u003c\/p\u003e \u003cp\u003eBlenderBasics com  593\u003c\/p\u003e \u003cp\u003eBlender Stackexchange com 593\u003c\/p\u003e \u003cp\u003eCGCookie com  593\u003c\/p\u003e \u003cp\u003eBlend Swap (blendswap com)  593\u003c\/p\u003e \u003cp\u003eBlender community 594\u003c\/p\u003e \u003cp\u003eBlender Today  594\u003c\/p\u003e \u003cp\u003eRight-Click Select  594\u003c\/p\u003e \u003cp\u003eBlender NPR  595\u003c\/p\u003e \u003cp\u003eSocial Media  595\u003c\/p\u003e \u003cp\u003eBlender chat  596\u003c\/p\u003e \u003cp\u003eIndex  597\u003c\/p\u003e  \u003cp\u003e\u003cb\u003eJason van Gumster,\u003c\/b\u003e author of all previous editions of \u003ci\u003eBlender For Dummies,\u003c\/i\u003e has used Blender in animation, video, and digital design for over 20 years. A Blender Foundation Certified Trainer, he has taught numerous students and serves as lead moderator on BlenderArtists.org, the largest Blender community website. \t    \u003c\/p\u003e\u003cul\u003e \u003cli\u003eFollow expert advice to create 3D characters\u003c\/li\u003e \u003cli\u003eBuild scenes with texture and real lighting features\u003c\/li\u003e \u003cli\u003eAnimate your creations and share them with the world\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eStir up amazing 3D animations with Blender™!\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003eWould you be surprised to learn that some of the coolest animation effects in top-grossing movies began in Blender? In the latest edition of this bestselling book, you can learn how to bring your creations to life with the same free tool! Professional animator Jason van Gumster not only walks you through using all of Blender's buttons, options, and settings, but he also explains the core concepts of 3D computer graphics and why things in Blender work the way they do. It's your step-by-step guide to becoming a bona fide Blenderhead. \t\u003c\/p\u003e\u003cp\u003e\u003cb\u003eInside…\u003c\/b\u003e \t\u003c\/p\u003e\u003cul\u003e \u003cli\u003eExplore the interface\u003c\/li\u003e \u003cli\u003eNavigate in three dimensions\u003c\/li\u003e \u003cli\u003eAdd texture and light\u003c\/li\u003e \u003cli\u003eAnimate objects and use rigging\u003c\/li\u003e \u003cli\u003eExport and render scenes\u003c\/li\u003e \u003cli\u003eCreate VFX with motion tracking\u003c\/li\u003e \u003cli\u003eJoin the Blender community\u003c\/li\u003e \u003cli\u003eAvoid common rookie mistakes\u003c\/li\u003e \t\u003c\/ul\u003e \t\u003cp\u003e\u003c\/p\u003e","brand":"For Dummies","offers":[{"title":"Default Title","offer_id":47988847214821,"sku":"NP9781119616962","price":44.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9781119616962.jpg?v=1761781757","url":"https:\/\/k12savings.com\/products\/blender-for-dummies-isbn-9781119616962","provider":"K12savings","version":"1.0","type":"link"}