{"product_id":"beyond-barbie-and-mortal-kombat-isbn-9780262516068","title":"Beyond Barbie and Mortal Kombat","description":"\u003cb\u003eGirls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games.\u003c\/b\u003e\u003cp\u003eTen years after the groundbreaking \u003ci\u003eFrom Barbie to Mortal Kombat \u003c\/i\u003ehighlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to \u003ci\u003eBeyond Barbie and Mortal Kombat \u003c\/i\u003eargue, requires more than increasing the overall numbers of female players. \u003ci\u003eBeyond Barbie and Mortal Kombat\u003c\/i\u003e brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. \u003c\/p\u003e\u003cp\u003e\u003cb\u003eContributors\u003cbr\u003e\u003c\/b\u003eCornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine\u003c\/p\u003eThe editors of this book pay homage to the legacy of \u003ci\u003eFrom Barbie to Mortal Kombat\u003c\/i\u003e while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes.—\u003cb\u003eJessica L. Ghilani\u003c\/b\u003e, University of Pittsburgh Signs: Journal of Women in Culture and Society—Yasmin B. Kafai is Lori and Michael Milken President's Distinguished Professor at the University of Pennsylvania Graduate School of Education, coauthor of \u003ci\u003eConnected Gaming\u003c\/i\u003e, \u003ci\u003eConnected Code\u003c\/i\u003e, and \u003ci\u003eConnected Play\u003c\/i\u003e (all published by MIT Press) and other books.\u003cbr\u003e\u003cbr\u003eCarrie Heeter is Professor of Serious Game Design in the Department of Telecommunication, Information Studies, and Media, and Creative Director for Virtual University Design and Technology at Michigan State University.\u003cbr\u003e\u003cbr\u003eJill Denner is Senior Research Associate at ETR Associates, a nonprofit agency in California.\u003cbr\u003e\u003cbr\u003eJennifer Y. Sun is President and a founder of Numedeon, Inc., the company that launched Whyville.net, an educational virtual world targeted at children ages 8 to 14.\u003cbr\u003e\u003cbr\u003eYasmin B. Kafai is Lori and Michael Milken President's Distinguished Professor at the University of Pennsylvania Graduate School of Education, coauthor of \u003ci\u003eConnected Gaming\u003c\/i\u003e, \u003ci\u003eConnected Code\u003c\/i\u003e, and \u003ci\u003eConnected Play\u003c\/i\u003e (all published by MIT Press) and other books.\u003cbr\u003e\u003cbr\u003eCarrie Heeter is Professor of Serious Game Design in the Department of Telecommunication, Information Studies, and Media, and Creative Director for Virtual University Design and Technology at Michigan State University.\u003cbr\u003e\u003cbr\u003eJill Denner is Senior Research Associate at ETR Associates, a nonprofit agency in California.\u003cbr\u003e\u003cbr\u003eJennifer Y. Sun is President and a founder of Numedeon, Inc., the company that launched Whyville.net, an educational virtual world targeted at children ages 8 to 14.\u003cbr\u003e\u003cbr\u003eHenry Jenkins is Provost's Professor of Communication, Journalism and Cinematic Arts at the Annenberg School for Communication, University of Southern California. He is the coeditor of \u003ci\u003eFrom Barbie to Mortal Kombat: Gender and Computer Games\u003c\/i\u003e (MIT Press, 1998).\u003cbr\u003e\u003cbr\u003eJustine Cassell is Associate Dean of the School of Computer Science at Carnegie Mellon University.\u003cbr\u003e\u003cbr\u003eBrenda Laurel is Chair of the graduate Media Design Program at Art Center College of Design in Pasadena, California and was the co-founder of Purple Moon. She is the author of \u003ci\u003eUtopian Entrepreneur\u003c\/i\u003e (MIT Press, 2001).\u003cbr\u003e\u003cbr\u003eT. L. Taylor is Associate Professor in Comparative Media Studies at MIT. She is the author of \u003ci\u003ePlay Between Worlds: Exploring Online Game Culture \u003c\/i\u003e(MIT Press).\u003cbr\u003e\u003cbr\u003eMizuko Ito is a cultural anthropologist who studies new media use, particularly among young people, in Japan and the United States, and a Professor in Residence at the University of California Humanities Research Institute.\u003cbr\u003e\u003cbr\u003eYasmin B. Kafai is Lori and Michael Milken President's Distinguished Professor at the University of Pennsylvania Graduate School of Education, coauthor of \u003ci\u003eConnected Gaming\u003c\/i\u003e, \u003ci\u003eConnected Code\u003c\/i\u003e, and \u003ci\u003eConnected Play\u003c\/i\u003e (all published by MIT Press) and other books.\u003cbr\u003e\u003cbr\u003eJill Denner is Senior Research Associate at ETR Associates, a nonprofit agency in California.\u003cbr\u003e\u003cbr\u003eCelia Pearce is Associate Professor of Game Design and Head of the Game Design Program at Northeastern University. She is the author of \u003ci\u003eThe Interactive Book: A Guide to the Interactive Revolution.\u003c\/i\u003e Artemesia is her coauthor and avatar.\u003cbr\u003e\u003cbr\u003eMia Consalvo is Professor and Canada Research Chair in Game Studies and Design in the Department of Communication Studies at Concordia University in Montreal. She is the author of\u003ci\u003e Cheating: Gaining Advantage in Video Games\u003c\/i\u003e and \u003ci\u003eAtari to Zelda: Japan's Videogames in Global Contexts\u003c\/i\u003e, both published by the MIT Press.\u003cbr\u003e\u003cbr\u003eElisabeth Gee is Delbert and Jewell Lewis Chair in Reading and Literacy and Professor in the Mary Lou Fulton Teachers College at Arizona State University.\u003cbr\u003e\u003cbr\u003eMary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities, Director of the Tiltfactor game research laboratory, and Professor in the Department of Film and Media Studies at Dartmouth College. She is the author of \u003ci\u003eCritical Play: Radical Game Design\u003c\/i\u003e (MIT Press).\u003cbr\u003e\u003cbr\u003eCarrie Heeter is Professor of Serious Game Design in the Department of Telecommunication, Information Studies, and Media, and Creative Director for Virtual University Design and Technology at Michigan State University.\u003cbr\u003e\u003cbr\u003eHelen Nissenbaum is Professor of Media, Culture, and Communication and Computer Science at New York University, where she is Director of the Information Law Institute.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46300494135525,"sku":"NP9780262516068","price":30.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262516068.jpg?v=1767722518","url":"https:\/\/k12savings.com\/products\/beyond-barbie-and-mortal-kombat-isbn-9780262516068","provider":"K12savings","version":"1.0","type":"link"}