Using Digital Games as Assessment and Instruction Tools
Description
Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
PUBLISHER:
Solution Tree Press
ISBN-10:
1935542532
BINDING:
Paperback / softback
PUBLICATION YEAR:
2012
NUMBER OF PAGES:
80
AUDIENCE TYPE:
Professional and scholarly
LANGUAGE:
English