{"product_id":"unity-in-action-third-edition-multiplatform-game-development-in-c-isbn-9781617299339","title":"Unity in Action, Third Edition: Multiplatform game development in C#","description":"\u003cb\u003eThis hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR\/VR games.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eIn \u003ci\u003eUnity in Action, Third Edition\u003c\/i\u003e, you will learn how to:\u003cbr\u003e\u003cbr\u003eCreate characters that run, jump, and bump into things\u003cbr\u003eBuild 3D first-person shooters and third-person action games\u003cbr\u003eConstruct 2D card games and side-scrolling platformers\u003cbr\u003eScript enemies with AI\u003cbr\u003eImprove game graphics by importing models and images\u003cbr\u003eDesign an intuitive user interface for your games\u003cbr\u003ePlay music and spatially-aware sound effects\u003cbr\u003eConnect your games to the internet for online play\u003cbr\u003eDeploy your games to desktop, mobile, and the web\u003cbr\u003e\u003cbr\u003eThousands of new game developers have chosen Joe Hocking’s \u003ci\u003eUnity in Action\u003c\/i\u003e as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.\u003cbr\u003e\u003cbr\u003eForeword by Jesse Schell.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the technology\u003c\/b\u003e\u003cbr\u003eWriting games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the book\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eUnity in Action, Third Edition\u003c\/i\u003e teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR\/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.\u003cbr\u003e\u003cbr\u003eWhat's inside\u003cbr\u003e\u003cbr\u003eCreate characters that run, jump, and bump into things\u003cbr\u003eScript enemies with AI\u003cbr\u003ePlay music and spatially-aware sound effects\u003cbr\u003eDeploy your games to desktop, mobile, and the web\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the reader\u003c\/b\u003e\u003cbr\u003eFor programmers who know any object-oriented programming language. Examples are in C#.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the author\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eJoe Hocking\u003c\/b\u003e is a software engineer and Unity expert specializing in interactive media development.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003ePART 1 FIRST STEPS\u003cbr\u003e1 Getting to know Unity\u003cbr\u003e2 Building a demo that puts you in 3D space\u003cbr\u003e3 Adding enemies and projectiles to the 3D game\u003cbr\u003e4 Developing graphics for your game\u003cbr\u003ePART 2 GETTING COMFORTABLE\u003cbr\u003e5 Building a Memory game using Unity’s 2D functionality\u003cbr\u003e6 Creating a basic 2D platformer\u003cbr\u003e7 Putting a GUI onto a game\u003cbr\u003e8 Creating a third-person 3D game: Player movement and animation\u003cbr\u003e9 Adding interactive devices and items within the game\u003cbr\u003ePART 3 STRONG FINISH\u003cbr\u003e10 Connecting your game to the internet\u003cbr\u003e11 Playing audio: Sound effects and music\u003cbr\u003e12 Putting the parts together into a complete game\u003cbr\u003e13 Deploying your game to players’ devices","brand":"Simon \u0026 Schuster","offers":[{"title":"Default Title","offer_id":47831645815013,"sku":"NP9781617299339","price":59.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/0872935e-13e9-441c-b181-ad30002544be.jpg?v=1760387080","url":"https:\/\/k12savings.com\/es\/products\/unity-in-action-third-edition-multiplatform-game-development-in-c-isbn-9781617299339","provider":"K12savings","version":"1.0","type":"link"}