{"product_id":"the-worldbuilding-workshop-isbn-9780262553339","title":"The Worldbuilding Workshop","description":"\u003cb\u003eA research-based instructional approach that cultivates critical thinking, empathy, and inquiry through collaborative environmental and societal modeling.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eIn \u003ci\u003eThe Worldbuilding Workshop,\u003c\/i\u003e Trent Hergenrader and Stephen Slota explore collaborative worldbuilding as an educational tool for deconstructing and analyzing the planet’s most urgent, relevant, and mind-boggling questions.\u003cbr\u003e\u003cbr\u003eTheir process unfolds across six stages configured to promote learner reflection on governmental, economic, social, and cultural forces. They look at how different people experience these forces under different socioeconomic and sociocultural conditions and what each of us can do to effectuate change in our shared reality.\u003cbr\u003e\u003cbr\u003eThe book details the relationship between worldbuilding and contemporary learning theories; methods by which instructors and learners can co-develop accurate representations of various worlds; and how simulation and role-play activities can be applied to support learner discovery and creativity.Contents\u003cbr\u003eForeword\u003cbr\u003eAcknowledgments\u003cbr\u003ePrologue\u003cbr\u003ePart I: Foundation\u003cbr\u003e1. Around the World in 300 Pages\u003cbr\u003eA Simple Cup of Coffee\u003cbr\u003eComplexity, Generalizations, and Stereotypes\u003cbr\u003eCritical Thinking and Empathy\u003cbr\u003eWhat is Worldbuilding (and What Can We Do With It)?\u003cbr\u003e2. Road to Contemporary Learning Theory\u003cbr\u003eWhere Did You Come From, Where Did You Go?\u003cbr\u003eOne Fateful Day\u003cbr\u003eRoots of Educational Psychology\u003cbr\u003eThe Learning Theorists\u003cbr\u003eThe Information Age and BeyondS\u003cbr\u003eituating Cognition\u003cbr\u003eWhat About Worldbuilding?\u003cbr\u003eOnward and Upward\u003cbr\u003e3. Theory to Practice\u003cbr\u003eTargeting Transfer\u003cbr\u003eWelcome to Pripyat\u003cbr\u003ePhilosophy and Psychology\u003cbr\u003eIntroducing ADDIE\u003cbr\u003eDesigning Instruction\u003cbr\u003eA Theory of Worldbuilding\u003cbr\u003ePulling It All Together\u003cbr\u003eWhat’s Next?\u003cbr\u003e4. Collaboration and Community\u003cbr\u003eIdentity, Positioning, and Social Constructivism\u003cbr\u003eOf Termites and Men\u003cbr\u003eCommunities of Practice\u003cbr\u003eCoPs for the Classroom\u003cbr\u003eFrom Here to There\u003cbr\u003e5. Assessment\u003cbr\u003eAlphanumeric Grading\u003cbr\u003eStandards-Based Assessment\u003cbr\u003eUngrading\u003cbr\u003eFeedback\u003cbr\u003eScaling Assessment\u003cbr\u003eOn the Horizon\u003cbr\u003ePart II: Concepts\u003cbr\u003e6. Worlds in Space and Time\u003cbr\u003eScope: Worlds in Space\u003cbr\u003eSequence: Worlds in Time\u003cbr\u003eMacro and Micro\u003cbr\u003e7. Structures and Substructures\u003cbr\u003eGovernance\u003cbr\u003eEconomics\u003cbr\u003eSocial Relations\u003cbr\u003eCultural Influences\u003cbr\u003eSynthesis\u003cbr\u003eSocial Forces\u003cbr\u003eIn Closing\u003cbr\u003e8. Examining Life-Worlds Through Demographics\u003cbr\u003eNominal and Quantitative Descriptions\u003cbr\u003eNarrative and Qualitative Descriptions\u003cbr\u003eEssentialisms, Stereotypes, and Drawing Wrong Conclusions\u003cbr\u003eUsing Demographics to Explore Lived Experiences\u003cbr\u003eSomeone Else’s Shoes\u003cbr\u003e9. Class Preparations\u003cbr\u003eDeveloping Your Project Overview\u003cbr\u003eStage One: Project Purpose and Length\u003cbr\u003eStage Two: Scheduling\u003cbr\u003ePrimary and Secondary Sources\u003cbr\u003eUnlearn What You Have Learned\u003cbr\u003eWikipedia as a Source of Information\u003cbr\u003eStage Three: Introducing the Project\u003cbr\u003ePreparations Complete\u003cbr\u003e10. Wikipedia as a Model for Worldbuilding\u003cbr\u003eGetting Started\u003cbr\u003eOrganizing Entries\u003cbr\u003eWiki Management\u003cbr\u003ePart III: World Modeling\u003cbr\u003e11. Constructing the World Narrative\u003cbr\u003eCharting Complexity\u003cbr\u003eQuantitative Approaches to Modeling Worlds\u003cbr\u003eQualitative Approaches to Modeling Worlds\u003cbr\u003eDrafting the World Metanarrative\u003cbr\u003e12. Cataloging People, Places, and Things\u003cbr\u003eHow Many Entries?\u003cbr\u003eEntries for People\u003cbr\u003eEntries for Places\u003cbr\u003eEntries for Things\u003cbr\u003eGroups, Events, and Other Types of Entries\u003cbr\u003eYou've Got a World... Now What?\u003cbr\u003e13. Simulations\u003cbr\u003eThe Sims\u003cbr\u003eSimulations for Worldbuilding\u003cbr\u003eSocial and Environmental Changes on a Timeline\u003cbr\u003eBlack Swan Events\u003cbr\u003eWicked Problems\u003cbr\u003eSimulations in the Classroom\u003cbr\u003e14. Role-Play\u003cbr\u003eA Cautionary Tale\u003cbr\u003eRole-Playing Perspectives\u003cbr\u003eThe Worlds of \u003ci\u003eEl Cid\u003cbr\u003e\u003c\/i\u003eConsequences for Actions\u003cbr\u003eSuccesses and Failures\u003cbr\u003eUsing Role-Play to Virtually Experience Worlds\u003cbr\u003e15 Wrap-Up and Critical Reflection\u003cbr\u003eLarge-Group Debriefing\u003cbr\u003eSelf-Accounting\u003cbr\u003ePeer Evaluation\u003cbr\u003eBig, Messy Affairs\u003cbr\u003eEpilogue: Notes from the End of the World\u003cbr\u003ePart IV: Case Studies\u003cbr\u003e\u003ci\u003eCase Study I\u003c\/i\u003eHistory - Eric Morgan\u003cbr\u003e\u003ci\u003eCase Study II\u003c\/i\u003eBritish Literature - Luke Strohm\u003cbr\u003e\u003ci\u003eCase Study III\u003c\/i\u003ePhilosophy - Rebecca Scott\u003cbr\u003e\u003ci\u003eCase Study IV\u003c\/i\u003ePhysics - Tori Wagner\u003cbr\u003e\u003ci\u003eCase Study V\u003c\/i\u003eHonors - Wendi Sierra\u003cbr\u003e\u003ci\u003eCase Study VI\u003c\/i\u003eLabor Stories - Ching-In Chen\u003cbr\u003eNotes\u003cbr\u003eIndex\u003cb\u003eENDORSEMENTS\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“\u003ci\u003eThe Worldbuilding Workshop\u003c\/i\u003e shows how to center imagination—our mind’s world-building, time-traveling power—at the heart of education in a world that urgently needs it.”\u003cbr\u003e\u003cb\u003e—James Paul Gee, Regents Professor Emeritus, Arizona State University; author of \u003ci\u003eWhat Video Games Have to Teach Us About Learning and Literacy\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“A genuinely new, practical, and much-needed pedagogy for playful and connected learning. Where everything zigs to numbers and algorithms, \u003ci\u003eThe Worldbuilding Workshop\u003c\/i\u003e zags to role-play and narrative to nurture humanistic inquiry of our complex worlds.”\u003cbr\u003e\u003cb\u003e—Sebastian Deterding, Chair of Design Engineering, Imperial College London; coeditor of \u003ci\u003eThe Routledge Handbook of Role-Playing Game Studies\u003c\/i\u003e\u003c\/b\u003eTrent Hergenrader is Associate Professor of English and Director of the Center for Worldbuilding and Storytelling at the Rochester Institute of Technology in Rochester, NY. He is best known for \u003ci\u003eCollaborative Worldbuilding for Writers and Gamers\u003c\/i\u003e.\u003cbr\u003e\u003cbr\u003eStephen Slota is a leading educational technologist, learning theorist, and interactive storyteller. They have directed numerous digital education and instructional design projects on behalf of CVS Health, Arizona State University, the University of Connecticut, Intel Corporation, and Pfizer.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":48233771204837,"sku":"NP9780262553339","price":55.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262553339.jpg?v=1767742330","url":"https:\/\/k12savings.com\/es\/products\/the-worldbuilding-workshop-isbn-9780262553339","provider":"K12savings","version":"1.0","type":"link"}