The Wiley Handbook of Human Computer Interaction Set
Description
Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer generated. As technology has grown more powerful, so the field of human-computer interaction has responded with more sophisticated theories and methodologies. Bringing these developments together, The Wiley Handbook of Human-Computer Interaction explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.
In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwĂ€rtig und global. Arbeiten und Lernen erfolgen ĂŒber den Computer. Private und kommerzielle Systeme arbeiten computergestĂŒtzt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfĂ€higere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklĂŒgeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Ăberblick ĂŒber all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die ĂŒber Technologie stehen, ganzheitlich im Blick.Notes on Contributors vii
Acknowledgments xix
Introduction: HumanâComputer Interaction Yesterday, Today, and Tomorrow 1
Kent L. Norman and Jurek Kirakowski
Part I Design Issues 7
1 Interactive Critical Systems and How to Build Them 9
Harold Thimbleby
2 Semiotics and HumanâComputer Interaction 33
Clarisse Sieckenius de Souza
3 Benefiting from ISO Standards 51
Nigel Bevan and Jonathan Earthy
4 Gender and HumanâComputer Interaction 71
Samantha Breslin and Bimlesh Wadhwa
5 Usability and Digital Typography 89
Peter Flynn
Part II Design Process 109
6 Agile UserâCentered Design 111
Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer
7 Ethnographic Approach to Design 125
Dave Randall and Mark Rouncefield
8 User Modeling 143
Pradipta Biswas and Mark Springett
9 Kids and Design 171
Mona Leigh Guha and Jerry Alan Fails
Part III Evaluation Factors 191
10 User Experience 193
Jakob Grue Simonsen
11 Task Load and Stress 207
Julien Epps
12 Comparing Mobile Experience 225
Xiaoge Xu
13 Factors of Immersion 239
Noirin Curran
Part IV Evaluation Methods 255
14 Usability Testing 257
Sirpa Riihiaho
15 Remote Usability Testing 277
John Black and Marc Abrams
16 Applied User Research in Games 299
Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols
Part V Input / Output 347
17 Fittsâ Law 349
I. Scott MacKenzie
18 Principles for Designing BodyâCentered Auditory Feedback 371
Ana TajaduraâJimenez, Aleksander Valjamae, Frederic Bevilacqua, and Nadia BianchiâBerthouze
19 Input DeviceâMotion Capture 405
Atsushi Nakazawa and Takaaki Shiratori
20 Applications of Intelligent and Multimodal EyeâGaze Controlled Interfaces 421
Pradipta Biswas and Pat Langdon
21 Corneal Imaging 445
Christian Nitschke and Atsushi Nakazawa
Part VI Interfaces 515
22 Multisurface Environments 517
Teddy Seyed and Frank Maurer
23 A Natural Language Interface for Mobile Devices 539
Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora
24 Visual Query Interfaces 561
Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci
25 Interfaces for Music 579
Ben Challis
Part VII Interaction 599
26 Embodied Conversational Agents 601
HungâHsuan Huang
27 Interacting with Mobile Media 615
S. Shyam Sundar, Eugene Cho, and Jinping Wang
28 Natural HumanâRobot Interaction 641
Yasser Mohammad
29 A Quick Look at Game Engagement Theories 657
Chaklam Silpasuwanchai and Xiangshi Ren
Part VIII Accessibility 681
30 Accessibility 683
Alistair Edwards
31 Designing for and with People Living with Challenging Circumstances 697
Kellie Morrissey and John McCarthy
32 Innovative Accessible Interfaces 715
Carlos Duarte, David Costa, and LuĂs Carriço
33 A Concrete Example of Inclusive Design: DeafâOriented Accessibility 731
Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico
Part IX Social 757
34 Social Networking 759
Jennifer Golbeck
35 Measuring Attitudes Online: Social Interaction and the Internet 769
Mary Joyce and Eve Griffin
36 Munchausen by Internet 787
Aideen Lawlor
Part X Communities 803
37 The Viability of Online Communities and Virtual Teams for Enterprise Clients 805
Tharon Howard
38 HumanâComputer Interaction and Education: Designing for TechnologyâEnhanced Learning Experiences 821
June Ahn and Tamara Clegg
39 Digital Citizen Science and the Motivations of Volunteers 831
Charlene Jennett and Anna L. Cox
Part XI Applications 843
40 Motor Vehicle Driver Interfaces 845
Paul A. Green
41 Improving Ad Interfaces with Eye Tracking 889
Michel Wedel
42 The Quantified Self 909
JeongâKi Hong and JunâDong Cho
43 An HCI Approach in Contemporary Healthcare and (Re)habilitation 923
Anthony Brooks
44 Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data 945
Sehi LâYi, Bongkyung Ko, DongHwa Shin, YoungâJoon Cho, Jaeyong Lee, Bohyoung Kim, and Jinwook Seo
Index 967
KENT L. NORMAN, PHD, is an Associate Professor in the Cognitive and Neural Systems Area in the Department of Psychology at the University of Maryland. He is the director of the Laboratory for Automation Psychology and Decision Processes (LAPDP) and is a founding member of the Human/Computer Interaction Laboratory (HCIL) in the University of Maryland.
JUREK KIRAKOWSKI, PHD, retired from his post as Statutory Lecturer in the School of Applied Psychology at University College Cork, Ireland in 2014. He continues his interest in Statistics and Human-Computer Interaction studies and now runs the User Experience Solutions web site. He is also involved in professional standards and ethics in HCI.
A UNIQUE RESOURCE COVERING A FULL SPECTRUM OF ISSUES AROUND HUMAN-COMPUTER INTERACTION
Written by experts from around the globe, this landmark two-volume set introduces emerging technologies for human-computer interaction in contexts such as motion capture, embodied conversational agents, human-robot interaction, corneal imaging and more. While following the traditions of the past, it also points to key technologies and challenges of the future.
Volume I begins with design issues (criticality, semiotics, and standards) and the process of design (agile, ethnographic, and user modeling), and moves from factors of evaluation (user experience, stress, and immersion) to methods of evaluation (usability testing). It ends with the user from input to output (Fitts' Law, motion capture, and gaze). Volume II of opens with the interface (multi-surface, natural language, and visual query) and the interactions (embodied agents, mobile media, and robots) that take place there. The remainder of the work deals with accessibility and special needs of user groups, the social aspects of users and communities, and finally a number of specific applications (motor vehicle, advertising, and healthcare).
- Contributions from authors in research and academic centers around the world (Australia, Brazil, China, Denmark, Egypt, Finland, India, Ireland, Italy, Japan, Korea, Portugal, United Kingdom, and United States)
- Includes guidance, standards, principles, and case studies for researchers and practitioners in human-computer interaction and design of new technologies
- Features numerous illustrations, screenshots, and diagrams that bring the text to life
The Wiley Handbook of Human Computer Interaction is intended for practitioners and researchers in human-computer interaction including designers of new products, evaluators and testers, students and teachers; to be opened at any moment for many years to come to inspire, to suggest innovations, and to open new ways of thinking. It is ideal for graduate level courses in human-computer interaction.
PUBLISHER:
Wiley
ISBN-13:
9781118976135
BINDING:
Hardback
BISAC:
Psychology
BOOK DIMENSIONS:
Dimensions: 177.80(W) x Dimensions: 251.50(H) x Dimensions: 53.30(D)
AUDIENCE TYPE:
General/Adult
LANGUAGE:
English