{"product_id":"the-game-designers-workbook-isbn-9781394273935","title":"The Game Designer's Workbook","description":"\u003cp\u003e\u003cb\u003eHands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003eIn \u003ci\u003eThe Game Designer's Workbook,\u003c\/i\u003e two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. \u003c\/p\u003e\u003cp\u003eThe book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, \u003ci\u003eThe Game Designer's Workbook\u003c\/i\u003e lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. \u003c\/p\u003e\u003cp\u003eThe book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. \u003c\/p\u003e\u003cp\u003eYou'll also find: \u003c\/p\u003e\u003cul\u003e \u003cli\u003eA link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages\u003c\/li\u003e \u003cli\u003eExplanations of cross-disciplinary skills useful for any aspiring game designers\u003c\/li\u003e \u003cli\u003eStand-alone chapters you can tackle beginning-to-end or one at a time\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003ci\u003eThe Game Designer's Workbook\u003c\/i\u003e is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design. \u003c\/p\u003e\u003cp\u003eHow to Use This Book XI\u003c\/p\u003e \u003cp\u003eTypes of Exercises XIII\u003c\/p\u003e \u003cp\u003eAdditional Resources XIV\u003c\/p\u003e \u003cp\u003eSetting the Stage 1\u003c\/p\u003e \u003cp\u003eReflection: Who Is the Game Designer You? 2\u003c\/p\u003e \u003cp\u003eWhat Is...a GDD? 4\u003c\/p\u003e \u003cp\u003eRemix: Tic-Tac-Toe (Naughts \u0026amp; Crosses) 8\u003c\/p\u003e \u003cp\u003eLevel Design: Mazes 11\u003c\/p\u003e \u003cp\u003eWhat a Concept: Accessibility 18\u003c\/p\u003e \u003cp\u003eThink Like a Game Designer 22\u003c\/p\u003e \u003cp\u003eCross-Training: Schematic Drawing 24\u003c\/p\u003e \u003cp\u003eBreaking It Down: Capturing the Feeling 27\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Pencil-and-Paper Games 29\u003c\/p\u003e \u003cp\u003eAbstract Strategy 35\u003c\/p\u003e \u003cp\u003eReflection: A Gameplay Memory 36\u003c\/p\u003e \u003cp\u003eRemix: Connect Four 38\u003c\/p\u003e \u003cp\u003eWhat a Concept: Forks 41\u003c\/p\u003e \u003cp\u003eLevel Design: Dots and Boxes 44\u003c\/p\u003e \u003cp\u003eThink Like a Game Designer 46\u003c\/p\u003e \u003cp\u003eWhat Is...MDA? 47\u003c\/p\u003e \u003cp\u003eNarrative Design: Abstract Strategy 49\u003c\/p\u003e \u003cp\u003eBreaking It Down: Discretizing Time and Space 52\u003c\/p\u003e \u003cp\u003eNarrative Design: Theming 55\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Abstract Strategy 58\u003c\/p\u003e \u003cp\u003eStory 63\u003c\/p\u003e \u003cp\u003eCross-Training: Storyboarding 64\u003c\/p\u003e \u003cp\u003eWhat a Concept: Story Flow 72\u003c\/p\u003e \u003cp\u003eNarrative Design: Roll and Move 74\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Hidden Role 79\u003c\/p\u003e \u003cp\u003eBreaking It Down: Anatomy of a Story 82\u003c\/p\u003e \u003cp\u003eSport 85\u003c\/p\u003e \u003cp\u003eReflection: Rules Heavy and Light 86\u003c\/p\u003e \u003cp\u003eLevel Design: Soccer\/Football 88\u003c\/p\u003e \u003cp\u003eRemix: Basketball 91\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Sport 93\u003c\/p\u003e \u003cp\u003eBreaking It Down: Playground Games 95\u003c\/p\u003e \u003cp\u003eCross-Training: Toy Design 97\u003c\/p\u003e \u003cp\u003eWord Games 101\u003c\/p\u003e \u003cp\u003eReflection: Serious Games 102\u003c\/p\u003e \u003cp\u003eRemix: Word Scramble 104\u003c\/p\u003e \u003cp\u003eLevel Design: Crossword Puzzle 108\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Word Game 111\u003c\/p\u003e \u003cp\u003eRemix: Hangman 113\u003c\/p\u003e \u003cp\u003eLevel Design: Word Find 115\u003c\/p\u003e \u003cp\u003eWhat a Concept: Chain Reactions 118\u003c\/p\u003e \u003cp\u003eQuantitative 121\u003c\/p\u003e \u003cp\u003eReflection: Player Feedback 122\u003c\/p\u003e \u003cp\u003eCross-Training: Probability 124\u003c\/p\u003e \u003cp\u003eWhat a Concept: Emergence 128\u003c\/p\u003e \u003cp\u003eBreaking It Down: Balance 134\u003c\/p\u003e \u003cp\u003eWhat a Concept: Randomness 138\u003c\/p\u003e \u003cp\u003eNarrative Design: Variables 140\u003c\/p\u003e \u003cp\u003eLevel Design: Race Track 142\u003c\/p\u003e \u003cp\u003eRemix: Battling Ships 145\u003c\/p\u003e \u003cp\u003eWhat a Concept: Randomness 2 150\u003c\/p\u003e \u003cp\u003eOutside the Box 153\u003c\/p\u003e \u003cp\u003eReflection: Player Creativity 154\u003c\/p\u003e \u003cp\u003eCross-Training: Theme Park Design 156\u003c\/p\u003e \u003cp\u003eBreaking It Down: Bodies 160\u003c\/p\u003e \u003cp\u003eNarrative Design: Micro-RPG 163\u003c\/p\u003e \u003cp\u003eCharacters 165\u003c\/p\u003e \u003cp\u003eRandomized Game Idea: Roll and Move 167\u003c\/p\u003e \u003cp\u003eCross-Training: Pub Trivia 170\u003c\/p\u003e \u003cp\u003eBonus Round 173\u003c\/p\u003e \u003cp\u003eReflection: Sources of Value in Games 174\u003c\/p\u003e \u003cp\u003eCross-Training: Wireframes 175\u003c\/p\u003e \u003cp\u003eBreaking It Down: Drawing Games 177\u003c\/p\u003e \u003cp\u003eLevel Design: Sokoban 180\u003c\/p\u003e \u003cp\u003eReflection: Continuing to Grow 184\u003c\/p\u003e \u003cp\u003eFurther Reading 185\u003c\/p\u003e \u003cp\u003eAppendix A: Random Dice, Cards, Letters 189\u003c\/p\u003e \u003cp\u003eAppendix B: Additional Workspaces and Grids 191\u003c\/p\u003e  \u003cp\u003e\u003cb\u003eBOBBY LOCKHART\u003c\/b\u003e is a game designer specializing in learning games with more than 10 years’ experience designing games for all audiences, including children and adult professionals undertaking career training. \u003c\/p\u003e\u003cp\u003e\u003cb\u003eERIC LANG\u003c\/b\u003e is a human-centered designer who makes whimsical, award-winning, educational video games played by millions of kids around the world. He is the Art Director at the Field Day Lab based out of the University of Wisconsin-Madison.   \u003c\/p\u003e\u003cp\u003e\u003cb\u003ePraise for The GAME DESIGNER’S WORKBOOK\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e“This book is a FANTASTIC way to start thinking like a game designer by solving the real problems that professional designers tackle every day. I love it!”\u003cbr\u003e \u003cb\u003e—Jesse Schell,\u003c\/b\u003e author of \u003ci\u003eThe Art of Game Design: A Book of Lenses\u003c\/i\u003e \u003c\/p\u003e\u003cp\u003e“\u003ci\u003eThe Game Designer’s Workbook\u003c\/i\u003e is a welcome addition to the small collection of books that address game design in meaningful ways. It is an indispensable reminder that while game design is hard work, it should also be joyful. It invites readers to discover core concepts through playful discovery, and will be a valuable resource for anyone teaching game design. My only regret is that this wasn’t available when I set out teaching game design. My students would have benefited from its insights.”\u003cbr\u003e \u003cb\u003e—Scot Osterweil,\u003c\/b\u003e Game Designer, MIT \u0026amp; Learning Games Network \u003c\/p\u003e\u003cp\u003e“At least as good a game design education as you can get in the average university program, with significantly less debt.”\u003cbr\u003e \u003cb\u003e—Anna Anthropy,\u003c\/b\u003e Award-Winning Game Designer, Educator, and Co-Author of \u003ci\u003eA Game Design Vocabulary\u003c\/i\u003e \u003c\/p\u003e\u003cp\u003e“The singular achievement of \u003ci\u003eThe Game Designer’s Workbook\u003c\/i\u003e is that Lang and Lockhart dive deeply into the mysteries of games, while rendering them utterly approachable. A must-have living sketchbook for game creators of all ages, \u003ci\u003eThe Game Designer’s Workbook\u003c\/i\u003e is valuable for aspiring young designers, university students, and working professionals alike. The fundamental insights of game design — how systems work, how to communicate stories, how to prototype and test ideas — are relevant to just about any creative person working today. I look forward to playing through this book. You should too.”\u003cbr\u003e \u003cb\u003e—Eric Zimmerman,\u003c\/b\u003e Arts Professor at the NYU Game Center, Co-Author of \u003ci\u003eRules of Play\u003c\/i\u003e and Author of \u003ci\u003eThe Rules We Break\u003c\/i\u003e\u003c\/p\u003e","brand":"Wiley","offers":[{"title":"Default Title","offer_id":47990239035621,"sku":"NP9781394273935","price":25.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9781394273935.jpg?v=1761787021","url":"https:\/\/k12savings.com\/es\/products\/the-game-designers-workbook-isbn-9781394273935","provider":"K12savings","version":"1.0","type":"link"}