{"product_id":"the-artist-in-the-machine-isbn-9780262539623","title":"The Artist in the Machine","description":"\u003cb\u003eAn authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.\u003c\/b\u003e\u003cp\u003eToday's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's \u003ci\u003eStarry Night\u003c\/i\u003e, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. \u003c\/p\u003e\u003cp\u003eMiller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, \u003ci\u003eJeopardy!\u003c\/i\u003e, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, \u003ci\u003eBeyond the Fence\u003c\/i\u003e, staged by Android Lloyd Webber and friends.\u003c\/p\u003e\u003cp\u003eBut, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.\u003c\/p\u003ePart   I\u003cbr\u003e UNDERSTANDING CREATIVITY\u003cbr\u003e Chapter 1\u003cbr\u003e What Makes us Creative?\u003cbr\u003e What is Creativity?\u003cbr\u003e Why Can't We All Make Discoveries Like Einstein, Write Music Like Bach or   Transform the World of Art Like Picasso? What Makes These People   Special?\u003cbr\u003e Chapter 2\u003cbr\u003e Seven Hallmarks of Creativity and Two Marks of Genius\u003cbr\u003e 1. The Need for Introspection\u003cbr\u003e 2. Know your Strengths\u003cbr\u003e 3. Focus, Persevere and Don't Be Afraid to Make Mistakes\u003cbr\u003e 4. Collaborate and Compete\u003cbr\u003e 5. Beg, Borrow or Steal Great Ideas\u003cbr\u003e 6. Thrive on Ambiguity\u003cbr\u003e 7. The Need for Experience and Suffering\u003cbr\u003e The Two Marks of Genius\u003cbr\u003e Intent, Imagination and Unpredictability\u003cbr\u003e Chapter 3\u003cbr\u003e Margaret Boden's Three Types of Creativity\u003cbr\u003e Chapter 4\u003cbr\u003e Unconscious Thought: The Key Ingredient\u003cbr\u003e The Four Stages of Creativity\u003cbr\u003e The Importance of Taking Time Off\u003cbr\u003e Unconscious Thought and Computers\u003cbr\u003e Chapter 5\u003cbr\u003e The Birth of Artificial Intelligence (AI)\u003cbr\u003e -6-\u003cbr\u003e The First Inklings of Computer Creativity\u003cbr\u003e Computers that Mimic the Brain\u003cbr\u003e Chapter 6\u003cbr\u003e Games Computers Play\u003cbr\u003e Deep Blue Defeats Garry Kasparov\u003cbr\u003e IBM Watson Becomes Jeopardy! Champion\u003cbr\u003e AlphaGo Defeats the Reigning World Go Champion\u003cbr\u003e Part II\u003cbr\u003e PORTRAIT OF THE COMPUTER AS AN ARTIST\u003cbr\u003e Chapter 1\u003cbr\u003e DeepDream: How Alexander Mordvintsev Excavated the Computer's Hidden   Layers\u003cbr\u003e Mike Tyka Takes the Dream Deeper Chapter 2 Blaise Agüera y Arcas Brings   Together Artists and Machine Intelligence Memo Akten Educates a Neural   Network Chapter 3 What Came After DeepDream? Damien Henry and a Machine That   Dreams a Landscape Mario Klingemann and His X degrees of Separation Angelo   Semeraro's Recognition - Intertwining Past and Present\u003cbr\u003e Leon Gatys' Style Transfer: Photography in 'the Style of'\u003cbr\u003e Chapter 4\u003cbr\u003e Ian Goodfellow's Generative Adversarial Networks (GANs): AI Learns to   Imagine\u003cbr\u003e Mike Tyka's Portraits of Imaginary People\u003cbr\u003e Refik Anadol Creates a Dreaming Archive\u003cbr\u003e Theresa Reimann-Dubbers' AI looks at the Messiah\u003cbr\u003e Jake Elwes' Dreams of Latent Space\u003cbr\u003e Chapter 5\u003cbr\u003e Phillip Isola's Pix2Pix - Filling in the Picture\u003cbr\u003e Mario Klingemann Changes Faces With Pix2Pix\u003cbr\u003e Anna Ridler's Fall of the House of Usher\u003cbr\u003e Chapter 6\u003cbr\u003e Jun-Yan Zhu's Cycle GAN Turns Horses into Zebras\u003cbr\u003e -7-\u003cbr\u003e Mario Klingemann Plays with CycleGAN\u003cbr\u003e Chapter 7\u003cbr\u003e Ahmed Elgammal's Creative Adversarial Networks (CAN)\u003cbr\u003e Chapter 8\u003cbr\u003e 'But is it Art?' GANs enter the art market\u003cbr\u003e Chapter 9\u003cbr\u003e Simon Colton's The Painting Fool\u003cbr\u003e Chapter 10\u003cbr\u003e Hod Lipson and Patrick Tresset's Artist Robots\u003cbr\u003e PART III\u003cbr\u003e MACHINES THAT MAKE MUSIC: PUTTING THE 'RHYTHM' INTO 'ALGORITHM'\u003cbr\u003e Chapter 1\u003cbr\u003e Project Magenta Creates AI's First Tune\u003cbr\u003e Chapter 2\u003cbr\u003e From WaveNet and NSynth to COCO NET: Adventures in Music Making\u003cbr\u003e WaveNet: From Voice to Music\u003cbr\u003e NSynth - Creating Sounds Never Heard Before\u003cbr\u003e COCO NET: Filling in the Gaps\u003cbr\u003e Chapter 3\u003cbr\u003e François Pachet and his Computers that Improvise and Compose Songs\u003cbr\u003e The Flow Machine\u003cbr\u003e Chapter 4\u003cbr\u003e Gil Weinberg and Mason Bretan and their Robot Jazz Band Chapter 5\u003cbr\u003e David Cope makes Music that is 'more Bach than Bach'\u003cbr\u003e Chapter 6\u003cbr\u003e The Drunken Pint and Other Folk Music Composed by Bob Sturm and Oded   Ben-Tal's AI\u003cbr\u003e Chapter 7\u003cbr\u003e Rebecca Fiebrink uses Movement to Generate Sound\u003cbr\u003e Chapter 8\u003cbr\u003e Marwaread Mary Farbood Sketches Music\u003cbr\u003e -8-\u003cbr\u003e Chapter 9\u003cbr\u003e Eduardo Miranda and his Improvising Slime Mould\u003cbr\u003e Part IV\u003cbr\u003e ONCE UPON A TIME: COMPUTERS THAT TELL STORIES\u003cbr\u003e Chapter 1\u003cbr\u003e The Pinocchio Effect\u003cbr\u003e Chapter 2\u003cbr\u003e The Final Frontier: Computers with a Sense of Humour\u003cbr\u003e Chapter 3\u003cbr\u003e AI and Poetry\u003cbr\u003e Pablo Gervás and his Poetic Algorithms\u003cbr\u003e Chapter 4\u003cbr\u003e Rafael Pérez y Pérez and the Problems of Creating Rounded Stories\u003cbr\u003e Chapter 5\u003cbr\u003e Nick Montfort Makes Poetry With Pi\u003cbr\u003e Chapter 6\u003cbr\u003e Allison Parrish Sends Probes into Semantic Space\u003cbr\u003e Chapter 7\u003cbr\u003e Ross Goodwin and the First AI Scripted Movie\u003cbr\u003e Chapter 8\u003cbr\u003e Sarah Harmon Uses AI to Create Illuminating Metaphors\u003cbr\u003e Chapter 9\u003cbr\u003e Tony Veale and His Metaphor and Story-Generating Programmes\u003cbr\u003e Chapter 10\u003cbr\u003e Hannah Davis Turns Words into Music\u003cbr\u003e Chapter 11\u003cbr\u003e Simon Colton's Poetic Fool\u003cbr\u003e Part V\u003cbr\u003e THE WORLD'S FIRST COMPUTER-COMPOSED MUSICAL: BEYOND THE FENCE, STAGED BY   ANDROID LLOYD WEBBER AND FRIENDS\u003cbr\u003e PART VI\u003cbr\u003e -9-\u003cbr\u003e CAN COMPUTERS BE CREATIVE?\u003cbr\u003e Chapter 1\u003cbr\u003e A Glimpse of the Future?\u003cbr\u003e Creativity in Humans and Machines\u003cbr\u003e Attempts to Pin Down Creativity\u003cbr\u003e Chapter 2\u003cbr\u003e What Goes on in the Computer's Brain?\u003cbr\u003e Jason Yosinski and the Puzzle of What Machines See\u003cbr\u003e Mark Riedl on Teaching Neural Networks to Communicate\u003cbr\u003e Chapter 3\u003cbr\u003e What Drives Creativity?\u003cbr\u003e Margaret Boden and Computer Creativity\u003cbr\u003e Chapter 4\u003cbr\u003e Evaluating Creativity in Computers\u003cbr\u003e Geraint Wiggins and the Mind's Chorus\u003cbr\u003e Graeme Ritchie's Fourteen Criteria for Measuring the Creativity of an Algorithm\u003cbr\u003e Anna Jordanous's Fourteen Components of Creativity\u003cbr\u003e Chapter 5\u003cbr\u003e Computers With Feelings\u003cbr\u003e Rosalind Picard on Developing Machines that Feel\u003cbr\u003e Machines Gaining Experience of the World\u003cbr\u003e Machines that Suffer\u003cbr\u003e Chapter 6\u003cbr\u003e The Question of Consciousness\u003cbr\u003e John Searle's Chinese Room and the Question of whether Computers can   actually Think\u003cbr\u003e Reducing Consciousness to the Sum of its Parts\u003cbr\u003e Chapter 7\u003cbr\u003e Michael Graziano: Developing Conscious Computers\u003cbr\u003e Awareness and Attention\u003cbr\u003e Self-Awareness, Introspection and Perseverance in Computers\u003cbr\u003e Giving Computers Consciousness\u003cbr\u003e Chapter 8\u003cbr\u003e Two Dissenting Voices\u003cbr\u003e Douglas Hofstadter and the Horrors of a Future Controlled by Creative   Machines\u003cbr\u003e -10-\u003cbr\u003e Pat Langley and Machines that Work More like People\u003cbr\u003e Chapter 9\u003cbr\u003e Can We Apply the Hallmarks of Creativity to Computers?\u003cbr\u003e The Need to Know Your Strengths\u003cbr\u003e The Need to Beg, Borrow or Steal Great Ideas; and the Need for   Collaboration and Competition\u003cbr\u003e The Need to Focus and not be Afraid to Make Mistakes\u003cbr\u003e The Need to Thrive on Ambiguity and the Need for Experience and   Suffering\u003cbr\u003e The Ability to Discover the Key Problem and to Spot Connections\u003cbr\u003e Chapter 10\u003cbr\u003e The Future\u003cbr\u003e Where We Are Now\u003cbr\u003e Where We Are Going\u003cbr\u003e And Into the Future ...\u003cbr\u003e ACKNOWLEDGEMENTS\u003cbr\u003e ILLUSTRATION CREDITS\u003cbr\u003e ENDNOTES\u003cbr\u003e BIBLIOGRAPHY\u003cbr\u003e INDEX\"With this quite extraordinary book Arthur Miller has produced an essential, readable, and highly intelligent account of the manner in which machines can — and surely soon will — become involved in the process of creativity. In art, poetry, music, and thinking, computers are now teetering on the brink of true consciousness with implications both tantalizing and terrifying, as this necessary book so eloquently illustrates.\" \u003cb\u003e – Simon Winchester, author of \u003ci\u003eThe Perfectionists: How Precision Engineers Created the Modern World\u003c\/i\u003e \u003c\/b\u003e \u003cbr\u003e\u003cbr\u003e \"Arthur Miller is one of the world’s most insightful thinkers about the intersection of art and science. In this profound book, he takes on a key question in the impending age of artificial intelligence: Can computers be creative? Readers will be fascinated by his analysis of the unexpected talents of computers and also the more fundamental issue of what creativity actually is. It’s an important book for anyone who wants to understand the role we humans will play in a technologically driven future.\" \u003cb\u003e – Walter Isaacson, Professor of History, Tulane University and author of \u003ci\u003e Steve Jobs \u003c\/i\u003e and \u003ci\u003eLeonardo da Vinci\u003c\/i\u003e \u003cbr\u003e\u003cbr\u003e \u003c\/b\u003e\"Arthur I. Miller is widely acclaimed as a scholarly, insightful, and prolific thinker whose earlier books have illuminated the symbiosis between the arts and sciences. \u003ci\u003eThe Artist in the Machine\u003c\/i\u003e addresses a hugely important new topic: Miller recounts many instances where artistic creativity is already being nourished by interaction with artificial intelligence — and speculates on the capabilities of more powerful machines. This fascinating book deserves wide readership.\" \u003cb\u003e\u003cb\u003e – Martin Rees, UK Astronomer Royal and author of \u003ci\u003eOn the Future: Prospects for Humanity\u003c\/i\u003e \u003c\/b\u003e \u003cbr\u003e\u003cbr\u003e \u003c\/b\u003e\"Ever since Ada Lovelace's first speculations way back in 1843, thinkers have debated whether computers can display bona fide artistic creativity. Miller's masterly volume brings the controversy well into the 21st century. \u003ci\u003eThe Artist in the Machine\u003c\/i\u003e is by far the most current, comprehensive, and candid treatment available today.\"\u003cb\u003e \u003cb\u003e– Dean K. Simonton, Distinguished Professor Emeritus of Psychology, University of California, Davis, and author of \u003ci\u003eThe Genius Checklist: Nine Paradoxical Tips about How You Can Become a Creative Genius\u003c\/i\u003e \u003c\/b\u003e \u003c\/b\u003eArthur I. Miller is Emeritus Professor of History and Philosophy of Science at University College London. He is the author of \u003ci\u003eColliding Worlds: How Cutting-Edge Science is Redefining Contemporary Art\u003c\/i\u003e and other books including \u003ci\u003eEinstein, Picasso: Space, Time, and the Beauty That Causes Havoc\u003c\/i\u003e.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46302720131301,"sku":"NP9780262539623","price":27.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262539623.jpg?v=1767738204","url":"https:\/\/k12savings.com\/es\/products\/the-artist-in-the-machine-isbn-9780262539623","provider":"K12savings","version":"1.0","type":"link"}