{"product_id":"playing-at-the-world-2e-volume-1-isbn-9780262548779","title":"Playing at the World, 2E, Volume 1","description":"\u003cb\u003eThe first volume of two in a new, updated edition of the 2012 book \u003ci\u003ePlaying at the World\u003c\/i\u003e, which charts the vast and complex history of role-playing games.\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eThis new edition of \u003ci\u003ePlaying at the World \u003c\/i\u003eis the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is \u003ci\u003eThe Invention of Dungeons \u0026amp; Dragons\u003c\/i\u003e, which explores the publication of that iconic game. (The second volume is \u003ci\u003eThe Three Pillars of Role-Playing Games\u003c\/i\u003e, a deeper dive into the history of the setting, system, and character of \u003ci\u003eD \u0026amp; D\u003c\/i\u003e.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, \u003ci\u003eD \u0026amp; D\u003c\/i\u003e. It augments the research of the original editions with new insights into the crucial period in 1972–3 when \u003ci\u003eD \u0026amp; D \u003c\/i\u003ebegan to take shape.\u003cbr\u003e\u003cbr\u003eDrawing from primary sources ranging from eighteenth-century strategists to modern hobbyists,\u003ci\u003e Playing at the World\u003c\/i\u003e explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of \u003ci\u003ePlaying at the World\u003c\/i\u003e is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.Series Foreword\u003cbr\u003ePreface\u003cbr\u003e1   First Principles\u003cbr\u003e2   Rise of the Wargaming Clubs\u003cbr\u003e3   Miniature Wargaming\u003cbr\u003e4   The Medieval Setting\u003cbr\u003e5   The Castle \u0026amp; Crusade Society\u003cbr\u003e6   From Amateur Attempts to Guidon Games\u003cbr\u003e7   Chainmail and Fantasy Wargaming\u003cbr\u003e8   “Will Cooperate on Game Design”\u003cbr\u003e9   The Fall of the IFW\u003cbr\u003e10   The Return of the Referee\u003cbr\u003e11   Blackmoor\u003cbr\u003e12   The Fantasy Game\u003cbr\u003e13   Claiming an Audience\u003cbr\u003e14   Selling the Story\u003cbr\u003e15   Courting the Wargamers\u003cbr\u003e16   GenCon 1974 and Its Aftermath\u003cbr\u003e17   Dungeons \u0026amp; Dragons in Los Angeles Fandom\u003cbr\u003e18   Seeds of Success\u003cbr\u003e19   Alarming Excursions\u003cbr\u003e20   The Summer Conventions of 1975\u003cbr\u003e21   The Bully Pulpit of Lake Geneva\u003cbr\u003e22   Canonicity and Control\u003cbr\u003e23   Cooperate or Compete?\u003cbr\u003e24   D\u0026amp;D among the RPGs\u003cbr\u003eNotes\u003cbr\u003eIndex“Peterson proves an able guide . . . carefully selecting which individuals and publications to highlight, building toward a taxonomy of role-playing games and their core elements. . . . A highly readable history of ideas.”\u003cbr\u003e\u003cb\u003e—\u003ci\u003eThe Washington Post\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“The most striking thing about this readable history is the way in which Peterson brings to life the culture of hobbyist clubs that birthed the roleplaying game. . . . If you’re interested in the ways in which hobbyist culture can have a lasting impact on the world . . . \u003ci\u003ePlaying at the World\u003c\/i\u003e is essential.”\u003cbr\u003e\u003cb\u003e—\u003ci\u003eFortean Times\u003cbr\u003e\u003cbr\u003e\u003c\/i\u003e\u003c\/b\u003e“[Peterson] is our dungeon master, guiding us through history with the precision of a veteran player who knows every rule and secret of the game. . . . This book is a critical hit.”\u003cbr\u003e—\u003ci\u003e\u003cb\u003eStuff Stoners Like\u003cbr\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/i\u003e\"A very readable and engaging history of the origins of D\u0026amp;D, and the further years of research Peterson has done on this subject clearly shows. . . . Few [academic histories] are as exciting as this one.\"\u003cbr\u003e\u003cb\u003e—Stuart Ellis-Gorman, author of \u003ci\u003eThe Medieval Crossbow: A Weapon Fit to Kill a King\u003cbr\u003e\u003cbr\u003e\u003c\/i\u003e\u003c\/b\u003e“Jon Peterson has dug wider and deeper into the secret history of \u003ci\u003eD\u0026amp;D\u003c\/i\u003e and unearthed more arcana than anyone out there. Fascinating reading not just to fans of the game but to anyone who wants to understand how a cultural phenomenon can be born in a basement, crawl up into the light, and conquer the world.”\u003cbr\u003e\u003cb\u003e—D. B. Weiss, cocreator of \u003ci\u003eGame of Thrones\u003c\/i\u003e and \u003ci\u003e3 Body Problem\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“I’m a bit embarrassed thinking of how many times I’ve talked about the history of \u003ci\u003eD\u0026amp;D\u003c\/i\u003e, thinking I knew the story—I realize how little I knew. \u003ci\u003ePlaying at the World\u003c\/i\u003e applies a higher standard of research than any other work on the history of role-playing games I’ve seen. Check out this awesome book!”\u003cbr\u003e\u003cb\u003e—Peter Adkison, GenCon Chairperson of the Board; Founder and CEO of Wizards of the Coast, 1993–2001\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“The most carefully researched, loving, and impeccably documented history of \u003ci\u003eDungeons \u0026amp; Dragons\u003c\/i\u003e we are surely ever going to see . . . a simultaneously immersive and authoritative book our world would be a dimmer place without.”\u003cbr\u003e\u003cb\u003e—Matthew Kirschenbaum, Distinguished University Professor, University of Maryland; coeditor of \u003ci\u003eZones of Control: Perspectives on Wargaming\u003c\/i\u003e\u003c\/b\u003eJon Peterson is a \u003ci\u003eNew York Times\u003c\/i\u003e–bestselling author and Hugo Award finalist. He is the author of \u003ci\u003eThe Elusive Shift \u003c\/i\u003eand \u003ci\u003eGame Wizards\u003c\/i\u003e and the coauthor of\u003ci\u003e Dungeons \u0026amp; Dragons: Art \u0026amp; Arcana, Lore \u0026amp; Legends, \u003c\/i\u003eand \u003ci\u003eHeroes’ Feast: The Official Dungeons \u0026amp; Dragons Cookbook\u003c\/i\u003e, as well its sequel \u003ci\u003eFlavors of the Multiverse.\u003c\/i\u003e","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46300396716261,"sku":"NP9780262548779","price":29.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262548779.jpg?v=1767734865","url":"https:\/\/k12savings.com\/es\/products\/playing-at-the-world-2e-volume-1-isbn-9780262548779","provider":"K12savings","version":"1.0","type":"link"}