{"product_id":"physically-based-rendering-fourth-edition-isbn-9780262048026","title":"Physically Based Rendering, fourth edition","description":"\u003cb\u003eA comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003ePhotorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability.  Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. \u003cbr\u003e\u003cbr\u003e\u003ci\u003ePhysically Based Rendering\u003c\/i\u003e describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. \u003cbr\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003eDetailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation\u003c\/li\u003e\n\u003cli\u003eFourth edition features new chapter on GPU ray tracing essential for game developers\u003c\/li\u003e\n\u003cli\u003eThe premier reference for professionals learning about and working in the field\u003c\/li\u003e\n\u003cli\u003eWon its authors a 2014 Academy Award for Scientific and Technical Achievement \u003c\/li\u003e\n\u003cli\u003eIncludes a companion site complete with source code\u003c\/li\u003e\n\u003c\/ul\u003eChapter 01. Introduction 1\u003cbr\u003eChapter 02. Monte Carlo Integration 53\u003cbr\u003eChapter 03. Geometry and Transformations 81\u003cbr\u003eChapter 04. Radiometry, Spectra, and Color 145\u003cbr\u003eChapter 05. Cameras and Film 205\u003cbr\u003eChapter 06. Shapes 261\u003cbr\u003eChapter 07. Primitives and Intersection Acceleration 397\u003cbr\u003eChapter 08. Sampling and Reconstruction 445\u003cbr\u003eChapter 09. Reflection Models 535\u003cbr\u003eChapter 10. Textures and Materials 633\u003cbr\u003eChapter 11. Volume Scattering 697\u003cbr\u003eChapter 12. Light Sources 739\u003cbr\u003eChapter 13. Light Transport I: Surface Reflection 813\u003cbr\u003eChapter 14. Light Transport II: Volume Rendering 853\u003cbr\u003eChapter 15. Wavefront Rendering on GPUS 917\u003cbr\u003eChapter 16. Retrospective and the Future 977\u003cbr\u003eAppendixes\u003cbr\u003eA Sampling Algorithms 993\u003cbr\u003eB Utilities 1031\u003cbr\u003eC Processing the Scene Description 1119\u003cbr\u003eReferences 1141\u003cbr\u003eIndex of Fragments 1183\u003cbr\u003eIndex of Classes and their Members 1201\u003cbr\u003eIndex of Miscellaneous Identifiers 1213\u003cbr\u003eSubject Index 1215\u003cbr\u003eColophon 1245\u003cb\u003eMatt Pharr\u003c\/b\u003e is a Distinguished Research Scientist at NVIDIA. He previously worked at Google, co-founded Neoptica, and co-founded Exluna. \u003cb\u003eWenzel Jakob\u003c\/b\u003e is Assistant Professor of Computer Science at the École polytechnique fédérale de Lausanne (EPFL), where he leads the Realistic Graphics Lab. \u003cb\u003eGreg Humphreys\u003c\/b\u003e is a software engineer at a stealth startup. He previously worked on the Chrome graphics team at Google and as a professor of computer science at the University of Virginia.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46302401364197,"sku":"NP9780262048026","price":120.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262048026.jpg?v=1767734758","url":"https:\/\/k12savings.com\/es\/products\/physically-based-rendering-fourth-edition-isbn-9780262048026","provider":"K12savings","version":"1.0","type":"link"}