Pattern-Oriented Software Architecture For Dummies
Description
Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level.
- Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects
- Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing
- Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up
Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.
Introduction 1Part I: Introducing Software Architecture and Patterns 7
Chapter 1: Software Architecture Basics 9
Chapter 2: Where Do Architectures Come From? 25
Chapter 3: What Do Software Architectures Look Like? 37
Chapter 4: Software Pattern Basics 55
Chapter 5: Seeing How Patterns Are Made and Used 73
Part II: Putting Patterns to Work 83
Chapter 6: Making Sense of Patterns 85
Chapter 7: Building Your Own Pattern Catalog 95
Chapter 8: Choosing a Pattern 103
Part III: Creating Your Application Architecture 115
Chapter 9: Building Functionality in Layers 117
Chapter 10: Piping Your Data through Filters 137
Chapter 11: Sharing Knowledge and Results on a Blackboard 151
Chapter 12: Coordinating Communication through a Broker 171
Chapter 13: Structuring Your Interactive Application with Model-View-Controller 189
Chapter 14: Layering Interactive Agents with Presentation-Abstraction-Control 209
Chapter 15: Putting Key Functions in a Microkernel 229
Chapter 16: Refl ecting and Adapting 245
Part IV: Designing with Other POSA Patterns 263
Chapter 17: Decomposing the System’s Structure 265
Chapter 18: Making a Component the Master 271
Chapter 19: Controlling Access 277
Chapter 20: Managing the System 285
Chapter 21: Enhancing Interprocess Communication 295
Chapter 22: Counting the Number of References 309
Part V: The Part of Tens 319
Chapter 23: Ten Patterns You Should Know 321
Chapter 24 Ten Places to Look for Patterns 327
Chapter 25: Ten Ways to Get Involved with the Pattern Community 333
Index 339
Robert Hanmer is a Consulting Member of Technical Staff at Alcatel-Lucent. His work has included development, architecture, and evaluation of highly reliable systems for today's telephone network. He has been a prominent member of the software patterns community since the mid-1990s.
Learn to:
- Understand software architecture basics and implement best practices
- Recognize and utilize patterns, layers, pipes, filters, and MVC
- Create patterns and build your own pattern collection
- Incorporate plans for emerging platforms and technologies into your projects
Speed up the development process and improve the quality of your software
From large-scale distributed systems to mobile apps, there's a time-tested solution for every design and programming challenge you're likely to encounter. This friendly For Dummies guide is your key to addressing any design issue you may face. Written by design pattern guru Robert Hanmer, this book will arm you with proven solutions for a vast array of software development tasks from high-level architecture headaches to low-level, language-specific dilemmas, and everything in between.
- The lowdown on patterns find out what software architecture patterns are, how they work, and how to make them a powerful tool in your developer's toolkit
- Picking the perfect pattern get the inside scoop on how patterns are organized and cataloged and how to find the right one for any problem you encounter fast!
- Reinvent the wheel no more learn how to create your own quick-reference catalog of most-used patterns
- Learn super-versatile architectural patterns discover patterns that offer architecture solutions for every type of software system, from full-scale intranets to user interfaces
- Fantastic fixes arm yourself with dozens of tried-and-true patterns for fixing specific problems with finished software
- Recipe for success discover how to document your architecture with CRC cards, UML, and other techniques
Open the book and find:
- Software design basics
- Tips for implementing best practices from the ground up
- Patterns for basic programming problems
- Super-versatile patterns for all types of software systems
- Ten patterns every programmer needs to know
- Idioms in specific programming languages
- Links to sites with additional patterns for specific problems
- Different approaches for solving the same problems
PUBLISHER:
Wiley
ISBN-13:
9781119963998
BINDING:
Paperback
BISAC:
COMPUTERS
BOOK DIMENSIONS:
Dimensions: 188.00(W) x Dimensions: 235.70(H) x Dimensions: 20.80(D)
AUDIENCE TYPE:
General/Adult
LANGUAGE:
English