{"product_id":"making-games-for-impact-isbn-9780262542173","title":"Making Games for Impact","description":"\u003cb\u003eDesigning games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eDigital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints.\u003cbr\u003e            These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, \u003ci\u003eAt Play in the Cosmos\u003c\/i\u003e, that ships with an introductory college textbook.1 Introduction 1\u003cbr\u003e2 Designing Games for Impact in Context 13\u003cbr\u003e3 Crowdsourcing Knowledge Games in Science 31\u003cbr\u003e4 \u003ci\u003eFair Play: \u003c\/i\u003eScaling Teams for Impact 53\u003cbr\u003e5 \u003ci\u003eProgenitor X: \u003c\/i\u003eZombies, Stem Cells, and Assessment 75\u003cbr\u003e6 Games for Healthy Minds 91\u003cbr\u003e7 Games, Design, Schools and Markets 109\u003cbr\u003e8 Private-Public Partnerships for Scale 139\u003cbr\u003e9 Conclusions 167\u003cbr\u003eCoda: Making Impact in Universities 185\u003cbr\u003eAcknowledgments and Dedication 199\u003cbr\u003eNotes 207\u003cbr\u003eReferences 211\u003cbr\u003eIndex 231“This thoughtful, insightful book illuminates the process of building effective games that achieve a desired impact.”\u003cbr\u003e\u003cb\u003e—E. Bertozzi, CHOICE\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e“A must read for designers and administrators interested in integrating commercial game production into institutional research agendas.”\u003cbr\u003e—\u003cb\u003eDavid Murphy, \u003ci\u003eAmerican Journal of Play\u003c\/i\u003e\u003c\/b\u003e“Squire’s experience developing games with diverse teams and unique theoretical foundations offers compelling tales from the field that will be of interest to researchers, designers, and practitioners interested in games for impact.” \u003cbr\u003e—\u003cb\u003eEric Klopfer, Professor\/Director of the Scheller Teacher Education Program and the Education Arcade, MIT; coauthor of \u003ci\u003eResonant Learning\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e“The inside baseball for players, designers, and researchers of games for impact written by a leading player, scholar, designer, and game-design team leader.”\u003cbr\u003e—\u003cb\u003eJames Paul Gee, Presidential and Regents Professor, Arizona State University (Retired)\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e\"For decades now, Squire has been at the forefront of how games can teach us and, accordingly, what they actually mean. The case studies presented here provide useful guidance to take advantage of what games offer us all.\"\u003cbr\u003e—\u003cb\u003eSoren Johnson, Founder and Design Director, Mohawk Games, and designer of \u003ci\u003eCivilization IV\u003c\/i\u003e and \u003ci\u003eOld World\u003c\/i\u003e\u003c\/b\u003eKurt Squire is a Professor of Informatics at the University of California, Irvine, where he directs the Participatory Learning Group within the Connected Learning Lab. He previously Codirected the Games + Learning + Society Center at the University of Wisconsin–Madison.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":46305030504677,"sku":"NP9780262542173","price":30.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262542173.jpg?v=1767732162","url":"https:\/\/k12savings.com\/es\/products\/making-games-for-impact-isbn-9780262542173","provider":"K12savings","version":"1.0","type":"link"}