Insignia
Description
"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .
|More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom’s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible.
Then one day, Tom stops being invisible. Someone’s been watching his virtual-reality prowess, and he’s offered the incredible—a place at the Pentagonal Spire, an elite military academy. There, Tom’s instincts for combat will be put to the test and if he passes, he’ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he’ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom’s always wanted—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him?
Gripping and provocative, S. J. Kincaid’s futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
|PRAISE FOR INSIGNIA “Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.” - Veronica Roth, #1 New York Times bestselling author of DIVERGENT and INSURGENT
“An unlikely teen is selected to attend Hogwarts-at-the-Pentagon. With action, real humor and a likable, complex protagonist, this fast-moving, satisfying adventure also provides some food for thought.” - Kirkus Reviews
“Kincaid’s debut novel, an ambitious, high-concept mélange of the teen hacker and teen spy genres provides a fast-paced and exciting tale.” - Publishers Weekly
“Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.”—Rae Carson, author of THE GIRL OF FIRE AND THORNS - Rae Carson
“Fast-paced battles in a variety of worlds will excite gamers of all ages. INSIGNIA [will] make a popular series for readers who enjoy adventures, science-fiction, and espionage.” - Voice of Youth Advocates (VOYA)
PUBLISHER:
HarperCollins
ISBN-10:
0062092995
ISBN-13:
9780062092991
BINDING:
Hardback
PUBLICATION YEAR:
2012
BOOK DIMENSIONS:
5.50(W) x 8.25(H) x 1.41(D)
AUDIENCE TYPE:
General / Adult
LANGUAGE:
Language: English