Homerooms and Hall Passes: Heroes Level Up
Description
Dungeons & Dragons meets Jumanji in the second book in the laugh-out-loud adventure series Homerooms and Hall Passes!
Months after saving suburbia from destruction, our heroes are back to their old lives of dungeon delving and magical quests. All except the wizard Albiorix, who has given up adventuring and uses his time trying (unsuccessfully) to create his own board game.
When the party finds their old friend June Westray’s smartphone for sale in a Bríandalörian bazaar, however, they fear the Realm of Suburbia is under threat.
Thus, the five young adventurers must travel back into Homerooms & Hall Passes, a role-playing game where they assume the characters of average American kids. This time they’re at Level 9 and will face a whole new set of challenges: their freshman year of high school!
There are different cliques, different rules, and higher stakes. And if that wasn’t stressful enough, the heroes must track down an evil spellbook, defeat a sinister foe, and figure out how to get back home . . . .
“You can’t help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud.”—Gordon Korman on Homerooms and Hall Passes
What’s scarier than a dungeon full of monsters? The freshman cafeteria.
- LitRPG Adventure for Kids: The adventurers are Level 9, but their quest is to survive freshman year, navigate cliques, and not get sent to the principal’s office.
- A Hilarious Quest: Ditching dungeon delving for hall passes, this party of heroes finds high school more dangerous than any dragon’s lair they’ve ever faced.
- Fish Out of Water Comedy: What happens when a mighty barbarian, a paladin, and a gloom elf assassin have to deal with pop quizzes and finding a date for the school dance?
- Magic, Mayhem, and Mystery: While trying to get home, the team must track down a sinister foe and an evil spellbook before suburbia is destroyed for good.
Praise for HOMEROOMS AND HALL PASSES: “What could be more treacherous than the realm of Briandalor, with its barbarians, wizards, warriors, assassins, and thieves? How about a modern middle school? You can’t help falling in love with this hilarious upside-down take on Dungeons and Dragons. I read; I cheered; I laughed out loud.” - Gordon Korman
Praise for HOMEROOMS AND HALL PASSES: “Played out with impeccable, hilarious logic, the plot leads up an adventuresome learning curve to a brisk battle in a local mall with animated mannequins, a really high-stakes duel involving the evocatively named phone game Oink Pop, and a final realization that Bríandalör’s dangers, lore, glittering treasures, and opportunities for daring exploits seem a bit pale next to those of . . . exotic suburbia.” - ALA Booklist (starred review)
Praise for HOMEROOMS AND HALL PASSES: “Each adventurer learns a different lesson and grows through their humorous attempts at embodying their game personas. The villain is satisfyingly over-the-top, and his defeat befits the book's silly sense of humor. A rollicking, affectionate parody of fantasy role-playing.” - Kirkus Reviews
Praise for HAMSTERSAURUS REX: “A funny, lighthearted option for fans of Tom Angleberger.” - School Library Journal (starred review)
PUBLISHER:
HarperCollins
ISBN-10:
0062872176
ISBN-13:
9780062872173
BINDING:
Hardback
PUBLICATION YEAR:
2020
NUMBER OF PAGES:
416
BOOK DIMENSIONS:
8.25(H) x 5.50(W) x 1.29(D)
AUDIENCE TYPE:
Children / juvenile
LANGUAGE:
English