{"product_id":"gurps-for-dummies-isbn-9780471783299","title":"GURPS For Dummies","description":"\u003cb\u003eLet the adventure begin with this straightforward guide to GURPS!\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eThis is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, \u003ci\u003eGURPS For Dummies\u003c\/i\u003e is the ideal companion to \u003ci\u003eGURPS Basic Set, 4th Edition\u003c\/i\u003e that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: \u003cul\u003e \u003cli\u003eDetermine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)\u003c\/li\u003e \u003cli\u003eFigure out your character’s secondary characteristics\u003c\/li\u003e \u003cli\u003eChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)\u003c\/li\u003e \u003cli\u003eOptimize your points by using talents\u003c\/li\u003e \u003cli\u003eSelect your skills based on functional area or the campaign setting\u003c\/li\u003e \u003cli\u003eEnhance your character with spells, magic items, magic staves, and powerstones\u003c\/li\u003e \u003cli\u003eStrategically purchase equipment for different characters, tech levels, and campaign types\u003c\/li\u003e \u003cli\u003eCreate and manage a character sheet, write a character background, keep a character log, and more—all with samples\u003c\/li\u003e \u003cli\u003eChoose good combat techniques and play with your character\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eIf you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:\u003c\/p\u003e \u003cul\u003e \u003cli\u003e \u003cdiv\u003eCreate your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type\u003c\/div\u003e \u003c\/li\u003e \u003cli\u003e \u003cdiv\u003eProvide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations\u003c\/div\u003e \u003c\/li\u003e \u003cli\u003e \u003cdiv\u003eCreate an electronic combat grid, a battle log, a tactical map, and more—with samples\u003c\/div\u003e \u003c\/li\u003e \u003cli\u003e \u003cdiv\u003eDo mapping, planning, and plotting\u003c\/div\u003e \u003c\/li\u003e \u003cli\u003e \u003cdiv\u003eCreate memorable NPC (nonplayer characters), both good guys and bad guys\u003c\/div\u003e \u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003ci\u003eGURPS For Dummies\u003c\/i\u003e helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.\u003c\/p\u003e \u003cp\u003eIntroduction 1\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart I: Getting Started with GURPS 7\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 1: Introducing GURPS — The Generic Universal RolePlaying System 9\u003c\/p\u003e \u003cp\u003eChapter 2: Determining Your Role 15\u003c\/p\u003e \u003cp\u003eChapter 3: Laying the Attribute Foundation 27\u003c\/p\u003e \u003cp\u003eChapter 4: Taking Advantages 35\u003c\/p\u003e \u003cp\u003eChapter 5: Finding Your Hero’s Flaws 51\u003c\/p\u003e \u003cp\u003eChapter 6: Finalizing Your Character with Skills 77\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart II: Enhancing Your Character 97\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 7: So You Want to Be a Wizard — Magic 99\u003c\/p\u003e \u003cp\u003eChapter 8: Powering Your Character 113\u003c\/p\u003e \u003cp\u003eChapter 9: Tackling Tech Level 133\u003c\/p\u003e \u003cp\u003eChapter 10: Playing Races Outside the Norm 145\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart III: Playing with Your Character 163\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 11: Doing Unto Others: Combat 165\u003c\/p\u003e \u003cp\u003eChapter 12: Tracking the Details 189\u003c\/p\u003e \u003cp\u003eChapter 13: Playing the Role 199\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart IV: Running Your Own Adventure 207\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 14: Playing the GM 209\u003c\/p\u003e \u003cp\u003eChapter 15: Building a Simple Adventure 233\u003c\/p\u003e \u003cp\u003eChapter 16: Motivating Players 245\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart V: Building Your Own World 251\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 17: Creating a Complete Campaign 253\u003c\/p\u003e \u003cp\u003eChapter 18: Setting the Stage for Your World 275\u003c\/p\u003e \u003cp\u003eChapter 19: Mapping, Planning, and Plotting 295\u003c\/p\u003e \u003cp\u003eChapter 20: Creating Memorable NPCs 321\u003c\/p\u003e \u003cp\u003eChapter 21: Flavoring Your Campaign 347\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart VI: The Part of Tens 371\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter 22: Ten Rules for Spending Points 373\u003c\/p\u003e \u003cp\u003eChapter 23: Ten Advantages We Like 377\u003c\/p\u003e \u003cp\u003eChapter 24: Ten Disadvantages That Aren’t Too Painful 381\u003c\/p\u003e \u003cp\u003eGlossary 385\u003c\/p\u003e \u003cp\u003eIndex 391\u003c\/p\u003e  \u003cb\u003eAdam Griffith\u003c\/b\u003e is a 28-year gaming veteran skilled in creating characters and campaigns.  \u003cp\u003e\u003cb\u003eBjoern-Erik Hartsfvang\u003c\/b\u003e has 24 years of experience crafting and running game worlds.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eStuart J. Stuple\u003c\/b\u003e has 15 years of gaming experience with a focus on technology and alien races.\u003c\/p\u003e  \u003cb\u003eGet the scoop from the experts and start playing today\u003c\/b\u003e  \u003cp\u003e\u003cb\u003eThis is it — the secret passageway to success (and fun) with GURPS\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eGURPS (Generic Universal Role Playing System) is not like other role playing games because it gives you the freedom to create any world or character you can imagine. This fun and easy guide gets you up to speed, so you can get into the game and hold your own right from the start.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eDiscover how to:\u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eDevelop your character's skills and attributes\u003c\/li\u003e \u003cli\u003ePrepare for combat and other encounters\u003c\/li\u003e \u003cli\u003eRole play your character's personality\u003c\/li\u003e \u003cli\u003eBecome a Game Master\u003c\/li\u003e \u003cli\u003eCreate and populate your own game world\u003c\/li\u003e \u003c\/ul\u003e","brand":"For Dummies","offers":[{"title":"Default Title","offer_id":47989321760997,"sku":"NP9780471783299","price":31.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780471783299.jpg?v=1761783662","url":"https:\/\/k12savings.com\/es\/products\/gurps-for-dummies-isbn-9780471783299","provider":"K12savings","version":"1.0","type":"link"}