Game Wizards: The Epic Battle for Dungeons & Dragons
Agotado
Precio original
$24.95
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Precio original
$24.95
Precio original
$24.95
$24.95
-
$24.95
Precio actual
$24.95
Description
Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies.
“The battle over Dungeons & Dragons was the ultimate geek war.” —Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about:
• Gygax and Arneson’s first meeting and their work toward the 1974 release
• The founding of TSR and its growth as a company
• Arneson’s acrimonious departure and subsequent challenges to TSR
• "Satanic Panic" accusations that plagued D&D—and boosted its popularity
• TSR’s reckless expansion and near-fatal corporate infighting
• And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
“The battle over Dungeons & Dragons was the ultimate geek war.” —Wired
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you’ll learn about:
• Gygax and Arneson’s first meeting and their work toward the 1974 release
• The founding of TSR and its growth as a company
• Arneson’s acrimonious departure and subsequent challenges to TSR
• "Satanic Panic" accusations that plagued D&D—and boosted its popularity
• TSR’s reckless expansion and near-fatal corporate infighting
• And much more!
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
PUBLISHER:
MIT Press
ISBN-10:
0262542951
ISBN-13:
9780262542951
BINDING:
Paperback
BISAC:
BUSINESS & ECONOMICS
PUBLICATION YEAR:
2021
NUMBER OF PAGES:
400
BOOK DIMENSIONS:
1.09(H) x 6(W) x 9(D)
AUDIENCE TYPE:
General / adult
LANGUAGE:
English