{"product_id":"code-as-creative-medium-a-handbook-for-computational-art-and-design-isbn-9780262542043","title":"Code as Creative Medium: A Handbook for Computational Art and Design","description":"\u003cb\u003eAn essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eThis book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.","brand":"Penguin Random House","offers":[{"title":"Default Title","offer_id":46302285922533,"sku":"NP9780262542043","price":35.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1842\/7735\/files\/9780262542043.jpg?v=1767723877","url":"https:\/\/k12savings.com\/es\/products\/code-as-creative-medium-a-handbook-for-computational-art-and-design-isbn-9780262542043","provider":"K12savings","version":"1.0","type":"link"}