Dungeons & Dragons Fiends & Foes:Beasts, Villains, and Monstrosities from Across the Planes
por Ten Speed Press
Agotado
Precio original
$50.00
-
Precio original
$50.00
Precio original
$50.00
$50.00
-
$50.00
Precio actual
$50.00
Description
An officially licensed, in-world exploration of the art and lore of Dungeons & Dragons’s iconic villains, anti-heroes, and morally ambiguous characters.
"I am Glasya, Lord of the Sixth, Archduchess of Malbolge, and Princess of the Nine Hells. I would like a letter conveyed to someone who doesn't want to be found. Beyond that, I wish to give you a good story, and so we will set off on this quest, villain to villain, and we will see what happens, and who survives."
Fiends & Foes guides readers on a dangerous journey through the realms, framed as a quest to deliver a letter to an unknown and extremely powerful character. Each chapter presents art and fascinating lore about D&D's best-known villains, with quick information about each category of foe, deeper spotlights on significant characters, and an immersive encounter with a legendary evil. Starting with a request from Glasya, this path leads to Tiamat, Vecna, Strahd, Halaster Blackcloak, Lolth, Xanathar, Demogorgon, and many more sinister figures from the D&D multiverse.
With original, never-before-seen chapter opener illustrations and captivating artwork from official D&D adventures, Dungeons & Dragons Fiends & Foes is an immersive, story-driven exploration of the malevolent forces that plague the D&D multiverse. | Erin M. Evans is the author of the Books of the Usurper series, beginning with Empire of Exiles, and the award-winning Brimstone Angels Saga, set in the Forgotten Realms. She is a co-host of the podcast Writing About Dragons and Shit, and a cast member of the actualplay series, Dungeon Scrawlers. Erin lives in the Seattle area with her husband and sons.
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
"I am Glasya, Lord of the Sixth, Archduchess of Malbolge, and Princess of the Nine Hells. I would like a letter conveyed to someone who doesn't want to be found. Beyond that, I wish to give you a good story, and so we will set off on this quest, villain to villain, and we will see what happens, and who survives."
Fiends & Foes guides readers on a dangerous journey through the realms, framed as a quest to deliver a letter to an unknown and extremely powerful character. Each chapter presents art and fascinating lore about D&D's best-known villains, with quick information about each category of foe, deeper spotlights on significant characters, and an immersive encounter with a legendary evil. Starting with a request from Glasya, this path leads to Tiamat, Vecna, Strahd, Halaster Blackcloak, Lolth, Xanathar, Demogorgon, and many more sinister figures from the D&D multiverse.
With original, never-before-seen chapter opener illustrations and captivating artwork from official D&D adventures, Dungeons & Dragons Fiends & Foes is an immersive, story-driven exploration of the malevolent forces that plague the D&D multiverse. | Erin M. Evans is the author of the Books of the Usurper series, beginning with Empire of Exiles, and the award-winning Brimstone Angels Saga, set in the Forgotten Realms. She is a co-host of the podcast Writing About Dragons and Shit, and a cast member of the actualplay series, Dungeon Scrawlers. Erin lives in the Seattle area with her husband and sons.
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
PUBLISHER:
Clarkson Potter/Ten Speed
ISBN-10:
0593838874
ISBN-13:
9780593838877
BINDING:
Hardback
NUMBER OF PAGES:
368
BOOK DIMENSIONS:
11.88(H) x 9.00(W)
AUDIENCE TYPE:
General / adult
LANGUAGE:
English